Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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World of Goo 2 - 010061F01DB7C800 #5021

Open ZeSHFiRKa opened 1 month ago

ZeSHFiRKa commented 1 month ago

Game Name

World of Goo 2

Game Update Version

1.0.1

Emulator Build Version

1.1.1364

Graphics Backend

OpenGL

Hardware Specs

Game State

The game starts, the splash screen comes on and when the hand appears, the game freeze and crashes the emulator.

Screenshots

No response

Log File

00:00:24.666 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.683 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.700 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.716 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.733 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.750 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.766 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.796 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.800 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.816 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.833 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.850 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.866 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.883 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.900 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.916 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.933 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.950 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.966 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:24.992 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:25.013 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.013 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.013 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.013 |S| HLE.OsThread.3 ServiceHid IsSixAxisSensorAtRest: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 65543 ; isAtRest: True} 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000008 (0x00000024000005FF). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000010 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000018 (0x000000655C09DC20). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000028 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000030 (0x0000000000061462). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000038 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000048 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000050 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000058 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000068 (0x0000000F00000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000070 (0x0000000000000000). 00:00:25.034 |W| GPU.MainThread Gpu Log: Shader translator: Invalid instruction at 0x000078 (0x000000000000000F). 00:00:25.038 |W| GPU.MainThread Gpu Log: Shader translator: Attribute offset 0xD0 (UserDefined) is not valid for stage Compute. 00:00:25.039 |W| GPU.MainThread Gpu Log: Shader translator: Attribute offset 0xD4 (UserDefined) is not valid for stage Compute. 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.075 |E| GPU.MainThread Gpu GetInfo: Invalid texture format 0x25FD0 (sRGB: True). 00:00:25.099 |W| GUI.RenderThread Gpu CheckProgramLink: Shader linking failed: Compute info

0(26) : error C3011: layout qualifier 'local_size_z', requires 'a non-negative integer' 0(26) : error C3011: layout qualifier 'local_size_y', requires 'a non-negative integer' 0(26) : error C3011: layout qualifier 'local_size_x', requires 'a non-negative integer'

00:00:25.113 |E| GPU.MainThread Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0xFFFFFFFFFFFFFFFF, size=0x0000000000000001 at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManagerHostMapped.cs:line 84 at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.GetSpan(UInt64 va, Int32 size, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManagerHostMapped.cs:line 289 at Ryujinx.Graphics.Gpu.Memory.MemoryManager.ReadImpl(UInt64 va, Span1 data, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Memory\MemoryManager.cs:line 226 at Ryujinx.Graphics.Shader.Decoders.Decoder.FillBlock(ShaderDefinitions definitions, IGpuAccessor gpuAccessor, Context context, Block block, UInt64 limitAddress, UInt64 startAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Shader\Decoders\Decoder.cs:line 275 at Ryujinx.Graphics.Shader.Decoders.Decoder.Decode(ShaderDefinitions definitions, IGpuAccessor gpuAccessor, UInt64 startAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Shader\Decoders\Decoder.cs:line 129 at Ryujinx.Graphics.Shader.Translation.Translator.DecodeShader(UInt64 address, IGpuAccessor gpuAccessor, TranslationOptions options) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Shader\Translation\Translator.cs:line 40 at Ryujinx.Graphics.Shader.Translation.Translator.CreateContext(UInt64 address, IGpuAccessor gpuAccessor, TranslationOptions options) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Shader\Translation\Translator.cs:line 26 at Ryujinx.Graphics.Gpu.Shader.ShaderCache.DecodeComputeShader(IGpuAccessor gpuAccessor, TargetApi api, UInt64 gpuVa) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Shader\ShaderCache.cs:line 692 at Ryujinx.Graphics.Gpu.Shader.ShaderCache.GetComputeShader(GpuChannel channel, Int32 samplerPoolMaximumId, GpuChannelPoolState poolState, GpuChannelComputeState computeState, UInt64 gpuVa) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Shader\ShaderCache.cs:line 223 at Ryujinx.Graphics.Gpu.Engine.Compute.ComputeClass.SendSignalingPcasB(Int32 argument) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\Compute\ComputeClass.cs:line 144 at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 233 at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan1 commandBuffer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 110 at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 229 at Ryujinx.Ava.AppHost.b__115_1() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\AppHost.cs:line 1011

kukukuan2023 commented 1 month ago

Same here with RTX4060 using Vulkan. Crash at startup.

Ryujinx_1.1.1364_2024-08-03_07-20-22.log

thilichoom commented 1 month ago

Same issue for me RX 6700XT. Crash at startup. Some sounds start stuttering but the loading screen never changes and it crashes.

Ryujinx_1.1.1364_2024-08-02_22-18-39.log

jimbo1111 commented 1 month ago

Crashes before splash screen on Mac M1 Max, newest ryujinx version, newest switch firmware, 1.0.0 or 1.0.1. Goes to "loading world of goo 2" and then 'quit unexpectedly'

Ryujinx_1.1.1368_2024-08-03_19-00-53.log Ryujinx_1.1.1368_2024-08-03_18-57-06.log

Ionstrom00 commented 1 month ago

same on M3 Macbook air

vantiss commented 1 month ago

Same on Windows 11 with a 7800XT on Vulkan. On OpenGL it gets a bit further ("iodizing..."), but still crashes at that point,. Version 1.0.1 (but happens on V1 as well), latest ryujinx, latest firmware.

Ryujinx_1.1.1373_2024-08-08_15-49-43.log