Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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Fishing Paradiso - 0100890016A74000 #5032

Open RupeeClock opened 1 month ago

RupeeClock commented 1 month ago

Game Name

Fishing Paradiso

Game Update Version

v1.2.0

Emulator Build Version

v1.1.1373

Graphics Backend

OpenGL and Vulkan

Hardware Specs

Game State

Fishing Paradiso is a fishing RPG built in Ebitengine, which uses Go language. It is a sister title to Bear's Paradise, and both are featured in a physical release titled Odencat's Paradise Collection.

Upon booting, following splash screens you can interact with the menu on title screen and begin a new game. The game will immediately crash with 100% consistency after a creature appears at the top of the screen, and the player character reacts with a "!?" speech bubble.

Screenshots

image image

Log File

Ryujinx_1.1.1373_2024-08-11_21-10-35.-.Fishing.Paradiso.log

RupeeClock commented 1 month ago

Log excerpts from point of crash:

00:00:27.806 |I| HLE.GuestThread.57 Cpu PrintGuestStackTrace: Guest stack trace:
Process: Fishing Paradiso, PID: 127
   0x0000000008970684   main:0x46c684   
   0x0000000008970b04   main:0x46cb04   
   0x0000000008971354   main:0x46d354   
   0x00000000089748c8   main:0x4708c8   
   0x00000000089855bc   main:0x4815bc   
   0x00000000089b7f8c   main:0x4b3f8c   
   0x000000000891ec84   main:0x41ac84   
   0x000000000891ea34   main:0x41aa34   
   0x000000000891e6d0   main:0x41a6d0   
   0x00000000089bba0c   main:0x4b7a0c   
   0x00000000089baa1c   main:0x4b6a1c   
   0x00000000089c0874   main:0x4bc874   
   0x0000000008851f44   main:0x34df44   
   0x0000000008844bc0   main:0x340bc0   
   0x00000000088447b0   main:0x3407b0   
   0x000000000884436c   main:0x34036c   
   0x000000000884a440   main:0x346440   
   0x00000000087feef8   main:0x2faef8   
   0x000000000856d6a4   main:0x696a4    

00:00:27.807 |I| HLE.GuestThread.57 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:  0x00000025241e4540
    X[01]:  0x0000000008959b60 (main:0x455b60)  => 
    X[02]:  0x6574636172616863
    X[03]:  0x0000000000000009
    X[04]:  0x0000002524221656
    X[05]:  0x000000000000021c
    X[06]:  0x0000000000000000
    X[07]:  0x0000000000000000
    X[08]:  0x000000250c4de4d0
    X[09]:  0x0000000000000000
    X[10]:  0x0000000000000000
    X[11]:  0x0000000000000000
    X[12]:  0x00000000000000ae
    X[13]:  0x0000000000000155
    X[14]:  0x00000000000000af
    X[15]:  0x000000251efd3680
    X[16]:  0x000000251da003a0
    X[17]:  0x000000251da0f520
    X[18]:  0x0000000000000000
    X[19]:  0x0000000000000000
    X[20]:  0x000000251da0f4a0
    X[21]:  0x0000000000000000
    X[22]:  0x0000000000000000
    X[23]:  0x0000000000000000
    X[24]:  0x0000000000000000
    X[25]:  0x0000000000000000
    X[26]:  0x000000251da0f790
    X[27]:  0x000000000921a000
    X[28]:  0x000000250c082b60
    FP: 0x000000251da0f388
    LR: 0x000000000897052c (main:0x46c52c)  => 
    SP: 0x0000000000000001
    PC: 0x0000000008959b60 (main:0x455b60)  => 

00:00:27.807 |E| HLE.GuestThread.57 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:00:27.835 |E| HLE.GuestThread.57 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId, Boolean guest) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 349
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 275
   at Ryujinx.Cpu.MemoryEhMeilleure.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\MemoryEhMeilleure.cs:line 65
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 145
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 40
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 62
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1263
   at System.Threading.Thread.StartCallback()