Open Eli0t77 opened 5 days ago
I am getting it to run with lots of frame rate drops but a lot of bright white bloom everywhere. will try and send screenshots and logs later.
It’s not booting on SteamDeck (vulkan) haven’t tried without dlc or patch…
On SteamDeck, you can only open it on desktop mode, and the cutscenes are lagging version 1.0.2 of Mickey.
Game Name
Disney Epic Mickey: Rebrushed
Game Update Version
v1.0.1
Emulator Build Version
1.1.1398
Graphics Backend
Vulkan
Hardware Specs
Game State
no visual or audio glitches but the game seems to crash every hour or so with the following errors in the log i was unable to reproduce a crash by doing anything specific in the game
first crash log Shader translator: Invalid instruction at 0x001188 (0x424E6D74C2742594). Shader translator: Shader instruction Vset is not implemented. Shader translator: Shader instruction St is not implemented. Shader translator: Shader instruction Ld is not implemented. Shader translator: Shader instruction ImadspI is not implemented. GetBindingFromIndex: Texture index 129 exceeds per stage limit of 128. GetInfo: Invalid texture format 0x25A5A (sRGB: True). Unhandled exception caught: System.ArgumentException: Invalid floating point type "0".
second crash log similar to the first one but ending with Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array.
Screenshots
Log File
Ryujinx_1.1.1398_Epic_Mickey_Crash1.log Ryujinx_1.1.1398_Epic_Mickey_Crash2.log