Open HorrorTroll opened 5 years ago
Updated
Updated
Needs update
master
: 1.0.4740Crashes after pressing a button at the title screen.
Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.IFriendService: 10700
https://github.com/Ryujinx/Ryujinx/issues/1110
Updated
master
: 1.0.4751This game can be played but the performance is not good
You must install update v2.6.5.58790
or higher to be able to bypass EURA
You must enable ignore missing services
in order to boot into the game without problems
This is an error when you turn off ignore missing services
Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.IFriendService: 10700
GPU : NVIDIA GTX 1060 CPU : i5-8400 RAM : 16GB
Updated
Game is heavily plagued by MEM access violations. Crashes randomly, sometimes immediately, sometimes after 5 or so minutes.
Emulator version: 1.0.6635 Game version: 2.6.10.71530
00:03:06.060 |E| HLE.GuestThread.26 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x000000000000000C. 00:03:06.112 |E| HLE.GuestThread.26 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
The game run and perform pretty well 45-60fps, a few stutters when is caching as any game but so far no crashes at least not in 15 minutes of gameplay in act 1. I haven't noticed any graphical issue, the only issue I have encountered so far is Input related, since there is no way to configure the deadzones of a joystick in the keyboard you can't reach certain menus in the inventory (Example below).
Places where you can't access are marked with a red circle in the image below.
Ryujinx Version: 1.0.6806 Operating System: Microsoft Windows 10.0.19041 (X64) CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz ; 8 logical GPU: Nvidia GTX 1060 6Gb of Vram / Driver version: 460.89 RAM: Total 16337 MB
Only errors are Stubbed services as I can tell.
00:02:58.230 |S| HLE.OsThread.5 ServiceNs GetAddOnContentListChangedEvent: Stubbed. 00:02:58.235 |S| HLE.OsThread.5 ServiceNifm Submit: Stubbed. 00:02:58.236 |S| HLE.OsThread.5 ServiceNifm GetRequestState: Stubbed. 00:02:58.236 |S| HLE.OsThread.5 ServiceNifm GetResult: Stubbed. And this error 00:00:39.587 |E| HLE.OsThread.13 SurfaceFlinger OnTransact: Error returned by transaction Disconnect: BadValue
Updated
Game is heavily plagued by MEM access violations. Crashes randomly, sometimes immediately, sometimes after 5 or so minutes.
00:03:05.249 |E| HLE.GuestThread.15 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:03:05.269 |E| HLE.GuestThread.15 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
Same here
Ryujinx 1.0.6906 i7 9700k gtx2080ti windows 10
Last error:
00:00:46.658 |I| HLE.GuestThread.15 Cpu PrintGuestStackTrace: Guest stack trace:
Process: Application, PID: 92
0x0000000009da8c9c sdk:0x336c9c nn::os::detail::VammManager::AllocateAddressRegion(unsigned long, unsigned long):0x003c
0x0000000009da51d0 sdk:0x3331d0 nn::os::AllocateAddressRegion(unsigned long, unsigned long):0x0020
0x0000000008a17b00 main:0xa13b00
0x0000000008a18c14 main:0xa14c14
0x0000000008a179f4 main:0xa139f4
0x0000000008a17858 main:0xa13858
0x000000000869dd54 main:0x699d54
0x000000000869e568 main:0x69a568
0x0000000008a142b8 main:0xa102b8
0x00000000086a2e28 main:0x69ee28
0x00000000086a3e04 main:0x69fe04
0x00000000086a37c0 main:0x69f7c0
0x00000000086a5e78 main:0x6a1e78
0x00000000086a1074 main:0x69d074
0x000000000812ae44 main:0x126e44
0x0000000008045494 main:0x41494
0x00000000084b3d78 main:0x4afd78
0x0000000008004968 main:0x0968 nnMain:0x04e8
0x0000000009d0fa2c sdk:0x29da2c nn::init::Start(unsigned long, unsigned long, void ()(), void ()()):0x004c
0x00000000080000c0 rtld:0x00c0
00:00:46.660 |I| HLE.GuestThread.15 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
X[00]: 0x000000000a82bce0 (SP:-0xfffffffffffb6d80)
X[01]: 0x000000000a874f98 (SP:-0x0038)
X[02]: 0x0000000000010000
X[03]: 0x0000000000000000
X[04]: 0x0000000000000000
X[05]: 0x0000000000000000
X[06]: 0x0000000000000000
X[07]: 0x0000000000000000
X[08]: 0x0000000000000000
X[09]: 0x00000000000010a2
X[10]: 0x0000000058000000
X[11]: 0x0000000000000021
X[12]: 0xfffffffffc005f60
X[13]: 0xfce1dd421fff173e
X[14]: 0x000000000000bec0
X[15]: 0x0000000000000000
X[16]: 0x000000000a6a3fd8
X[17]: 0x0000000009d36030 (sdk:0x2c4030) => nn::lmem::detail::AllocFromUnitHeap(nn::lmem::detail::HeapHead*)
X[18]: 0x000000003f800000
X[19]: 0x000000000a874f98 (SP:-0x0038)
X[20]: 0x0000000000010000
X[21]: 0x0000000000010000
X[22]: 0x000000000a73e430
X[23]: 0x0000000000010000
X[24]: 0x0000000000000002
X[25]: 0x00000000000023b8
X[26]: 0x0000000000000020
X[27]: 0x0000000000000000
X[28]: 0x0000000000000001
FP: 0x000000000a874f80 (SP:-0x0020)
LR: 0x0000000009da8d14 (sdk:0x336d14) =>
SP: 0x000000000a874f60 (SP)
PC: 0x0000000000000000
00:00:46.660 |E| HLE.GuestThread.15 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0xFFFFFD2E0041F000. 00:00:46.707 |E| HLE.GuestThread.15 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in C:\projects\ryujinx\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 214 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 171 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1038 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
Same issue
00:01:39.028 |E| HLE.GuestThread.52 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in C:\projects\ryujinx\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 214 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 171 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1038 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
i am also having the frequent crash issue can someone please provide a solution? its impossible to get past the defiled crypts quest i think the status needs to be changed from "playable" to "in-game"
i am also having the frequent crash issue can someone please provide a solution? its impossible to get past the defiled crypts quest i think the status needs to be changed from "playable" to "in-game"
Only solution I've found is to play on version 2.6.10 from februrary
i am also having the frequent crash issue can someone please provide a solution? its impossible to get past the defiled crypts quest i think the status needs to be changed from "playable" to "in-game"
Only solution I've found is to play on version 2.6.10 from februrary
can you be more precise? i see 3 versions of 2.6.10 - 71252 71530 72837
I just looked at the dates of the versions, the one dating from February is 2.6.10.72837
so after seeing yesterday's comment i have removed all updates and playing just the basic game diablo 3 eternal collection which is version 2.6.2.52309 and it hasnt crashed even once yet i had to start over though since my savegame doesnt work previously i was playing version 2.7.0.74170 i will keep observing for 1 week and let you know what happens
so after seeing yesterday's comment i have removed all updates and playing just the basic game diablo 3 eternal collection which is version 2.6.2.52309 and it hasnt crashed even once yet i had to start over though since my savegame doesnt work previously i was playing version 2.7.0.74170 i will keep observing for 1 week and let you know what happens
I tried to do the same but strangely I still crash but with a different error this time, it crashes from the start, when I run the rom
Last error returned.
00:00:17.700 E| HLE.OsThread.12 SurfaceFlinger OnTransact: Error returned by transaction Disconnect: BadValue
00:00:23.082 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: GL_INVALID_VALUE error generated. Line width must be a positive number.
CallStack= at System.Environment.get_StackTrace()
at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
at Ryujinx.Graphics.OpenGL.Pipeline.SetLineParameters(Single width, Boolean smooth)
at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateState(GpuState state, Int32 firstIndex, Int32 indexCount)
at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 firstIndex, Int32 indexCount)
at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 argument)
at Macro(MacroJitContext , GpuState , Int32 )
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth)
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer)
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls()
at Ryujinx.Ui.RendererWidgetBase.Render()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
00:00:40.205 |E| HLE.OsThread.15 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.InvalidOperationException: Out of handles!
at Ryujinx.HLE.HOS.Services.Ns.Aoc.IAddOnContentManager.GetAddOnContentListChangedEventImpl(ServiceCtx context)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context)
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr)
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop()
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
so after seeing yesterday's comment i have removed all updates and playing just the basic game diablo 3 eternal collection which is version 2.6.2.52309 and it hasnt crashed even once yet i had to start over though since my savegame doesnt work previously i was playing version 2.7.0.74170 i will keep observing for 1 week and let you know what happens
@bioshock369
No need to start over, my friend. I've managed to keep my progress when I downgraded from v2.7. Follow these steps:
We've been playing the game after that without any problem! I hope you can achieve the same result as me and I also hope these steps may help someone else who's dealt with this annoying problem. Cheers
someone have a solution for the new error I have ?
LDN fails to do local
Ryujinx_1.0.0-ldn2.3_2021-07-04_01-52-55.log
so after seeing yesterday's comment i have removed all updates and playing just the basic game diablo 3 eternal collection which is version 2.6.2.52309 and it hasnt crashed even once yet i had to start over though since my savegame doesnt work previously i was playing version 2.7.0.74170 i will keep observing for 1 week and let you know what happens
Game Update Version : 2.6.2.52309
Current on master : 1.0.6945
I tried to do the same but strangely I still crash but with a different error this time, it crashes from the start, when I run the rom
Last error returned.
00:00:17.700 E| HLE.OsThread.12 SurfaceFlinger OnTransact: Error returned by transaction Disconnect: BadValue 00:00:23.082 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: GL_INVALID_VALUE error generated. Line width must be a positive number. CallStack= at System.Environment.get_StackTrace() at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) at Ryujinx.Graphics.OpenGL.Pipeline.SetLineParameters(Single width, Boolean smooth) at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateState(GpuState state, Int32 firstIndex, Int32 indexCount) at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 firstIndex, Int32 indexCount) at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 argument) at Macro(MacroJitContext , GpuState , Int32 ) at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() at Ryujinx.Ui.RendererWidgetBase.Render() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 00:00:40.205 |E| HLE.OsThread.15 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Out of handles! at Ryujinx.HLE.HOS.Services.Ns.Aoc.IAddOnContentManager.GetAddOnContentListChangedEventImpl(ServiceCtx context) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context) at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
Log file :
I'm dealing with the 2nd error you've reported. Same thing!
someone have a solution for the new error I have ?
YES! Someone on the Discord server pointed the solution!
Here: https://github.com/Ryujinx/Ryujinx/pull/2434
Donwload and use "ryujinx-Release-1.0.0+11b239c-win_x64" until the fix is merged to the master build
someone have a solution for the new error I have ?
YES! Someone on the Discord server pointed the solution!
Here: Ryujinx/Ryujinx#2434
Donwload and use "ryujinx-Release-1.0.0+11b239c-win_x64" until the fix is merged to the master build
ok, I downloaded and installed the version and now the logs show me this
00:00:03.607 |E| HLE.OsThread.15 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at Ryujinx.HLE.HOS.Services.Ns.Aoc.IAddOnContentManager.ListAddContentImpl(ServiceCtx context, UInt64 titleId) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context) at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
someone have a solution for the new error I have ?
YES! Someone on the Discord server pointed the solution! Here: Ryujinx/Ryujinx#2434 Donwload and use "ryujinx-Release-1.0.0+11b239c-win_x64" until the fix is merged to the master build
ok, I downloaded and installed the version and now the logs show me this
00:00:03.607 |E| HLE.OsThread.15 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at Ryujinx.HLE.HOS.Services.Ns.Aoc.IAddOnContentManager.ListAddContentImpl(ServiceCtx context, UInt64 titleId) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context) at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
What do you mean by "I downloaded and installed"? Have you copied and pasted on the same folder you had before? Or just unzipped this version and used it as it is?
You must do the later!
i have unzipped this version and used it as it is
i have unzipped this version and used it as it is
I'd advise you to post on Ryujinx's Support on Discord. Maybe there someone might know how to help you.
i have unzipped this version and used it as it is
I'd advise you to post on Ryujinx's Support on Discord. Maybe there someone might know how to help you.
I tried but they just told me that it was a known problem and that I had to go see the "pull request"
~~The issue has been introduced in https://github.com/Ryujinx/Ryujinx/pull/2414. There is a fixes for some games in https://github.com/Ryujinx/Ryujinx/pull/2427. But some inconsistencies are still here and that made game like Diablo crashes, it's partially fixed in https://github.com/Ryujinx/Ryujinx/pull/2434 and has to be working on for the other crashes.~~
Issue is fixed in master build.
the version ryujinx-Release-1.0.0+11b239c-win_x64 of Ryujinx/Ryujinx#2434 is not working with me
thanks to everyone who has worked hard to make this work i have been playing the latest 2.7 patch for some time now without issues
the latest version of ryujinx is making diablo 3 crash please look into it
Attach the log then.
Ryujinx_1.0.6976_2021-08-24_19-21-06.log
i have rolled back the build version but the problem still persists, so i am not sure whats causing this
Diablo3 does not seem to work with LND2.4 on LAN play on System version 12.0.2. Logs don't seem to show any errors and the Real switch is unable to see players from the Emulated one and vise versa.
This game does not have a LAN mode.
Local wireless connections are not LAN connections. LDN connections between Ryujinx and real console are not supported.
@NotANewNick the only games with LAN on that website are the top 11 or so, the rest are local wireless (LDN). Without LAN it's not currently possible to connect a Switch to Ryujinx, as LDN only supports connecting to another emulator instance.
Working perfectly so far for me with Ryujinx' default settings. Windows 11 Home, Intel Core i7-9700F, RTX 2060 Super Almost always 60 FPS with 4x upscaling (to 4160p, required for another game and we don't currently have per-user settings) + SMAA Ultra Using latest Ryujinx version as of today.
Having some weird audio clipping/artefacts with some attacks on newest Ryu release. Sdl2 default.
Having some weird audio clipping/artefacts with some attacks on newest Ryu release. Sdl2 default.
Update: Seems ok on OpenAL, but lots of clipping throughout with sdl2 or soundio.
Diablo III: Eternal Collection
Game Update Version : 2.7.0.74170
Current on
master
: 1.0.6895Now loads and plays at a high FPS.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
D3EC.zip