Open frykillr opened 5 years ago
Needs an update.
master
: 1.0.3691*The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog .
But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point
In cap Kingdoms Tower the white is way to bright
When breaking something and smoke come out it stays contained unlike its suppose to be
character voice interaction cuts in and out
The confetti is balled up in a circle
A black square appears at the beginning and this is due to it needing nvdec
Last error returned.
System.NotImplementedException: LibAppletOff applet is not implemented.
Updated
Super Mario Odyssey
Current on
master
: 1.0.3920* The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog. * But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point * In cap Kingdoms Tower the white is way to bright * When breaking something and smoke come out it stays contained unlike its suppose to be * Character voice interaction cuts in and out * The confetti is balled up in a circle * A black square appears at the beginning and this is due to it needing nvdec.
The save should be in the C:\Users\YourUserName\AppData\Roaming\Ryujinx\bis\user\save\YourSmoSaveArea
Last error returned. System.NotImplementedException: LibAppletOff applet is not implemented.
Screenshots :
Outstanding Issues:
Log file:
Ryujinx_2020-03-22_00-57-25.log
Saves:
Hey! I'm new here and trying to get ryujinx set up and running, I currently have firmware 10.0.0 installed on ryujinx, and have super mario oddyssey xci file. every time i try to load the game, it just starts the command line scrolling for hours! what should I do?
Fade effects (when objects are culled out of view) do not appear compared to Switch https://streamable.com/k0m5wz
Am only in cap kingdom so far by my FPS has been dropping to 15-25 which I believe should not happen this is my build it should be able to run it or so I believe I have most likely done something wrong in the setting anyway is can fix it?
For me: unplayable :-(
FPS drops down at the intro video including stuttering/async audio:
And the first play szene to around 0 (ZERO) with the "more complex" background:
As you can see, neither CPU nor GPU nor RAM is at any kind of peak.
The logfile states a lot of these:
00:04:34.983 |I| HLE.OsThread.10 ServiceNv Create: Created map 1085 with size 0x00009000!
00:04:36.317 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:37.321 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:38.325 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:39.326 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.330 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.442 |I| HLE.OsThread.10 ServiceNv Create: Created map 1086 with size 0x00009000!
System:
Ryujinx Version: 1.0.6551
CPU: AMD Ryzen 9 3900X 12-Core Processor
Total RAM: 32715 MB
ATI Technologies Inc. Radeon RX 5500 XT (4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6)
This is a know problem with AMD GPUs (possible regression since https://github.com/Ryujinx/Ryujinx/pull/1790 was merged). You can try it on linux, if that's an option in your case. They have much better OpenGL support on AMD cards there, unfortunately their OpenGL support on Windows is really lacking.
@gdkchan , thanks for super fast response. Linux is not an option for me :-/ I tried to find an older release without the possible regression to sort this out, which would be 1.0.6337, but didn't succeed. With the pointer to the AMD cards, I updated Radeon and it got a little bit better. As I rarely play games on PC, and everything usually just works out of the box, I don't care much about these driver things ๐คทโโ๏ธ
I only saw these failed to signal
in this game until now.
I have some bcat data that unlocks some camera filters and costumes for this title, but when I right click the game "Open BCAT save directory" it is grayed out. Where is the data normally put?
When you go down the pipe for a certain powermon Example youtube video from a guide - Sand Kingdom Moon #52 you are supposed to feel vibrations in order to know where the powermoon is.
This fails at least on Super Mario Odyssey v1.3.0 with Ryujinx 1.0.6635 as an unimplemented ipc with IHidServer: 211 which is IsVibrationDeviceMounted and is called after you enter the pipe.
|E| HLE.OsThread.9 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Hid.IHidServer: 211
Guest Stack Trace:
Process: Service, PID: 86
Raw Request Data:
00000000 53 46 43 49 01 00 00 00 D3 00 00 00 00 00 00 00 SFCIยทยทยทยทOยทยทยทยทยทยทยท
00000010 03 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท
00000020 53 46 43 49 SFCI
I'd contribute a patch but I don't know what to name the output bool for the documentation comment and log string, but when I stubbed it in my private build it works for both true and false, at least for this game.
The game deliberately stutters when killing enemies, it's called hitstun. I wasn't sure about "friendly" ai so I checked on console and it does seem to do it for them too. It'll stutter more on the emulator the first time due to shader compilation, but future times seems identical to on console.
You'll notice that the framerate doesn't dip during these stutters.
Yeah, just after reporting this issue I checked it out on Switch hardware and as you've said this was intentional behavior though.
im unable to use fast travel points on the map screen, the pointer doesn't lock onto them
Ryujinx version 1.1.16 Game version 1.0.0 DS4 Controller, setup with SDL, no ds4windows or other controller software
found my deadzones were set to 0.00, setting them to 0.15 fixed it
Needs an update.
Updated
The game is perfectly playable with a stable 60 frames per second. The only problem is some graphical bugs, the most notable of which is the water as seen on the screenshots.
Game Update Version : 1.3.0 Emulator Build Version : 1.1.0-macos1 Graphics Backend : Vulkan/MoltenVK The game is perfectly playable with a stable 60 frames per second apart from some stutters due to shader compilation. There are however a few graphical issues. Most notable a stuck triangle around certain effects such as smoke and waterfalls. See screenshots.
Hardware Specs : SoC: Apple M1 Max RAM: 32GB
Screenshots/video:
https://user-images.githubusercontent.com/397559/204091994-158ce072-b7ba-46c0-8b26-bf3ccd3f84b5.mov
Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB
The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.
The game runs good most of the time, but there are a few issues: 1st - The game assets flicker sometimes and there's also some tearing both with and without VSync enabled. 2nd - In Ruined Kingdom, the game keeps crashing, possibly because of a missing MoltenVK API call. I didn't find the issue to happen on other kingdoms. I attached my save file below.
Save File: File1.bin.zip
Last error returned:
HLE.GuestThread.16 Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs:line 299
at Ryujinx.Graphics.Vulkan.PersistentFlushBuffer.GetTextureData(CommandBufferPool cbp, TextureView view, Int32 size, Int32 layer, Int32 level) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs:line 81
at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushTextureDataSliceToGuest(Boolean tracked, Int32 sliceIndex, ITexture texture) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 420
at Ryujinx.Graphics.Gpu.Image.TextureGroup.<>c__DisplayClass66_0.<FlushAction>b__0() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1434
at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushAction(TextureGroupHandle handle, UInt64 address, UInt64 size) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1416
at Ryujinx.Memory.Tracking.RegionHandle.Signal(UInt64 address, UInt64 size, Boolean write, IList`1& handleIterable) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/RegionHandle.cs:line 259
at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/MemoryTracking.cs:line 273
at Ryujinx.Cpu.AppleHv.HvExecutionContext.DataAbort(MemoryTracking tracking, UInt64 vcpu, UInt32 esr) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 227
at Ryujinx.Cpu.AppleHv.HvExecutionContext.SynchronousException(HvMemoryManager memoryManager, HvVcpu& vcpu) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 169
at Ryujinx.Cpu.AppleHv.HvExecutionContext.Execute(HvMemoryManager memoryManager, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 160
at Ryujinx.Cpu.AppleHv.HvCpuContext.Execute(IExecutionContext context, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvCpuContext.cs:line 30
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1265
at System.Threading.Thread.StartCallback()
Same issue here in the ruined kingdom. Can't play, it keeps crashing on m1 mac.
Any update on this? I can't progress
Issue still present on MacOS ;)
Interesting things: 1. I passed the stairs by using flying mod and go from odyssey ship straight to dragon tower. Boss battle began and it's crashed anyway.
Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB
The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.
Same here with repeated crashed in "Ruined Kingdom", with an M1 Pro with 16 GB of RAM
@hiimmi @Sponge-bink could you test this https://gamebanana.com/mods/417964
@hiimmi @Sponge-bink could you test this gamebanana.com/mods/417964
That makes it possible to reach the second island, but it crashes again. About 10 more seconds without crashing
upon changing clothing (not sure if it matters what to/from, but in this case its in the new donk city store, tux -> clown) everything turns metalic
Game Name Super Mario Odyssey
Game Update Version 1.3.0
Emulator Build Version 1.1.635
Graphics Backend Vulkan
Hardware Specs CPU: (Intel i9 13700k) GPU: (AMD 7900 xtx) RAM: (64 GB)
Game State Graphic errors in the intro and a few other places. I believe this is due to a transparency effects on some particles. This also happens in Age of Calamity to a worse degree.
@hiimmi @Sponge-bink could you test this https://gamebanana.com/mods/417964
did it work ?
@hiimmi @Sponge-bink could you test this https://gamebanana.com/mods/417964
did it work ?
I use local compiled Ryujinx now, seems perfect for many games including Mario Odyssey able to complete the game & Mario Kart 8 which fixed many graphical issues
I use local compiled Ryujinx now, seems perfect for many games including Mario Odyssey able to complete the game & Mario Kart 8 which fixed many graphical issues
I can confirm that using a version compiled from the source code did fix this issue, I'm actually able to see the boss of this stage! I can finally continue this game!
Rename the re-compiled .app file and install it side to side to the original one, everything will be picked up by the new version. You wouldn't need to re-install the firmware or re-select your game directory!
iMac 16gb RAM AMD graphic card
on both official and master build, the game running at 60FPS, showing the main screen, the opening, but once the game "starts" when mario get kicked of the ship, the entire emulator crashed without any report.
Hey,
could you please explain better on how to do these steps. I would be really thankful for that!
Issue still present on MacOS ;)
did you manage to solve this?
How did you do this?
How did you do this?
the problem that crashes on the specific part in dragon ?
How did you do this?
the problem that crashes on the specific part in dragon ?
it crashes in the begining of the level, lyke many people described. I am using a Mac M1
How did you do this?
the problem that crashes on the specific part in dragon ?
it crashes in the begining of the level, lyke many people described. I am using a Mac M1
you need to download the mod in gamebanana that helped me, it just passes the whole level for you and you go straight to the other world
How did you do this?
the problem that crashes on the specific part in dragon ?
it crashes in the begining of the level, lyke many people described. I am using a Mac M1
you need to download the mod in gamebanana that helped me, it just passes the whole level for you and you go straight to the other world
sorry for the stupid question but i do i aply the mod?
People has been saying it works fine on the latest "nightly" version of the emulator, but I haven't tried it myself. You can download it here: https://github.com/Ryujinx/release-channel-master/releases (get the one that says "macos_universal.app.tar.gz").
How did you do this?
the problem that crashes on the specific part in dragon ?
it crashes in the begining of the level, lyke many people described. I am using a Mac M1
you need to download the mod in gamebanana that helped me, it just passes the whole level for you and you go straight to the other world
sorry for the stupid question but i do i aply the mod?
https://gamebanana.com/mods/417964 this is the link to the mod i used, after you download it you then put it in the mod directory in the emulator on the game/(you right click on the game and then press on mods directory) but firstly you need to unzip the file okay ?
People has been saying it works fine on the latest "nightly" version of the emulator, but I haven't tried it myself.
You can download it here: https://github.com/Ryujinx/release-channel-master/releases (get the one that says "macos_universal.app.tar.gz").
yes but better to wait on the official release of the update because this is the beta and still has some bugs
How did you do this?
the problem that crashes on the specific part in dragon ?
it crashes in the begining of the level, lyke many people described. I am using a Mac M1
you need to download the mod in gamebanana that helped me, it just passes the whole level for you and you go straight to the other world
sorry for the stupid question but i do i aply the mod?
https://gamebanana.com/mods/417964 this is the link to the mod i used, after you download it you then put it in the mod directory in the emulator on the game/(you right click on the game and then press on mods directory) but firstly you need to unzip the file okay ?
thank you, finally got it
People has been saying it works fine on the latest "nightly" version of the emulator, but I haven't tried it myself. You can download it here: https://github.com/Ryujinx/release-channel-master/releases (get the one that says "macos_universal.app.tar.gz").
Using Mac Intel with AMD 16GB , the game freeze and the emulator crashing for after some time even on the latest build (1.1.1020). it's also makes the whole Mac to restart. something that rarely happen on any of my other games.
@gdkchan - referring to my post about ruin kingdom crashing For some reason in the last few days I'm playing the game in 1.1.1000 (it might not be this version precisely, but I have lot of different versions in my Mac for some reasons), it's not just because the game less crashing in this ver, but also for the fact that the ruin kingdom is actually working in this version and not crashing. Later versions (or specifically 1.1.1050 and also the latest 1.1.1100) are crashing as always. (just for reminding, I'm using old Mac Intel CPU and AMD GPU 16gb)
Issue that I still havre in Mac and reported it here and for some reason it labeled as outdated:
When launching the game and the opening sequence would run, after the opening the game crashes. Even when using the skip + button, it still crash. The only workaround for this for me to start new game was those steps: 1. Use existing save file from Cap kingdom or any other 2. After having the save, choosing "New Game" from the main screen 3. while the opening sequence running, using the skip + button to skip the opening scene, and the game actually proceeds. Otherwise skipping, the game always crashing after the opening scene. Log for that crash: Ryujinx_1.1.1000_2023-12-23_19-50-59 copy.log Ryujinx_1.1.1100_2023-12-24_02-34-04.log
This is an Intel Mac issue, my comment was about Apple Silicon Mac. I do not have an Intel Mac.
Super Mario Odyssey
Game Update Version : 1.1.0
Current on
master
: 1.1.220Graphics Backend : Vulkan
Everything plays smoothly and renders correctly as it should. This includes waterfalls, smoke, audio effects, etc. There is mild stutter at first in the intro movie and the first time a new animation/effect occurs. Everywhere else there is no noticeable stutter, and after the first few minutes everything is smooth.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :
Log file :