Closed Nisew closed 6 years ago
Create an enemies and a boss to be implemented in the ALPHA version of the gameplay screen. Optional to create animations.
EXPECTED RESULTS:
Create enemy sprites to implement in the gameplay screen:
Pasive - enemyPasiveSlime.png
Pasive Slime in enemyPasiveSlime.png
(optional) enemyPasiveSlimeWalk.png (optional) enemyPasiveSlimeAttack.png (optional) enemyPasiveSlimeDeath.png
Melee - enemyMeleeSlime.png
Melee Slime in enemyMeleeSlime.png
(optional) enemyMeleeSlimeWalk.png (optional) enemyMeleeSlimeAttack.png (optional) enemyMeleeSlimeDeath.png
Ranged - enemyRangedSlime.png
Ranged Slime in enemyRangedSlime.png
(optional) enemyRangedSlimeWalk.png (optional) enemyRangedSlimeAttack.png (optional) enemyRangedSlimeDeath.png
Boss - bossSlime.png
Uploaded Pasive, Melee and Ranged Slime place-holder in commit https://github.com/RyuuSukeChan/ProjectDungeon/commit/fd82f82bebc397ddb1553694b89913f086700570
Create an enemies and a boss to be implemented in the ALPHA version of the gameplay screen. Optional to create animations.
EXPECTED RESULTS:
Create enemy sprites to implement in the gameplay screen:
Pasive - enemyPasiveSlime.png
Pasive Slime in enemyPasiveSlime.png
(optional) enemyPasiveSlimeWalk.png (optional) enemyPasiveSlimeAttack.png (optional) enemyPasiveSlimeDeath.png
Melee - enemyMeleeSlime.png
Melee Slime in enemyMeleeSlime.png
(optional) enemyMeleeSlimeWalk.png (optional) enemyMeleeSlimeAttack.png (optional) enemyMeleeSlimeDeath.png
Ranged - enemyRangedSlime.png
Ranged Slime in enemyRangedSlime.png
(optional) enemyRangedSlimeWalk.png (optional) enemyRangedSlimeAttack.png (optional) enemyRangedSlimeDeath.png
Boss - bossSlime.png