Added world.set_default_node which sets node returned for locations where nodes have not been placed yet.
Added world.get_node for better behavior management.
Verify what happens if minetest.get_node({x=0.1,y=0.2,z=0.3}) is called, will it return node at 0,0,0 or will it fail?
Remove vector.round if engine fails in that case.
world.set_default_node
which sets node returned for locations where nodes have not been placed yet.world.get_node
for better behavior management.Verify what happens if
minetest.get_node({x=0.1,y=0.2,z=0.3})
is called, will it return node at 0,0,0 or will it fail? Removevector.round
if engine fails in that case.