S1ink / UE5-LidarSim

Lidar simulation for obstacle detection in Unreal Engine 5
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ReadMe to help first time use? #3

Open PeteBaker1 opened 4 months ago

S1ink commented 4 months ago

Yes I know. I am currently very busy and this very much a side project so possibly this summer.

geiwp commented 1 month ago

Yes I know. I am currently very busy and this very much a side project so possibly this summer.

How should this plugin be used?

S1ink commented 1 month ago

I am currently at work so I will get back to you as soon as I can.

geiwp commented 1 month ago

I am currently at work so I will get back to you as soon as I can.

OK,thanks.

S1ink commented 1 month ago

Ok so you will need to clone the repo and then download and extract the "third party dependencies" which I have uploaded as a release. The instructions are detailed there, although I have had many people do it wrong - the filestructure should end up as <cloned directory>/Plugins/LidarSim/Source/ThirdParty, with the PCLLibrary, SickXDLibrary, and WPILibrary directories inside. You will then need to build the project, so right click on the .uproject file to generate a Visual Studio solution file. With the solution opened, build the UESim project (under the "Games" folder). After that you should be able to open the .uproject in Unreal Engine.

The project contains 2 plugins - one for visualizing point clouds, and the other for simulating a 3D lidar and filtering the point clouds using PCL. Personally I haven't used this in a couple of months so the best advice I can give right now is to analyze how everything is set up for the levels that I have in the repo. Let me know if there is anything else you are unable to figure out just by poking around.