Hey Jonas, I just created an integrity-value prototype, in which you can set a specific integrity-value by adding
the script to the GameTimer (or just the whole game). When the task is failing, the Task itself decrements the integrity-value if the task is failed and it does increment the integrity-value, if the task is solved successfully.
Each GameTask instance will receive a certain integrity-value as offset which can be passed to the task.
Hey Jonas, I just created an integrity-value prototype, in which you can set a specific integrity-value by adding the script to the GameTimer (or just the whole game). When the task is failing, the Task itself decrements the integrity-value if the task is failed and it does increment the integrity-value, if the task is solved successfully.
Each GameTask instance will receive a certain integrity-value as offset which can be passed to the task.