hw1 assault gun and bomb speed +100% (to hit hw2 vetts more reliably)
hw1 assault frigate bomb now leads shots on enemies (to hit hw2 vetts more reliably)
(assault frigates are much worse at killing vetts compared to torpedo frgiates, they are still a bit slower but do kill moving vetts alot faster)
hw1 assault frigate gun accuracy vs fighters -20% (because the speed increase made them able to beat bombers)
Other ideas:
since hw1 refineries only get 1 docking port maybe they should have a higher unit cap
hw1 research should not include the cost of mods, the cost of mods should be paid in terms of a more expensive economy (ei in collectors and refineries) since they are the closest hw1 gets to mods (they can be lost and limit the amount of production if lost, research is paid once and cant be lost)
costs for things like support frigates and carriers should be nominal
hw1 dds and bcs cost more than hw2, would be better if they are as close to identical as possible in terms of performance and costt. hw2 battlecruisers beat hw1 heavycruisers despite them costing more (hw1 wins on about 10% hp thinking the fix would be to reduce to 4000 ru and to buff hp to same as hw2 lvl 1 res)
Current changes:
Fighers:
Corvettes:
Frigates:
Other ideas: