Open Novaras opened 5 years ago
I would prefer it if dff were more like a damage reduction field rather than stopping certain projectiles outright if its possible, I think it wouldnt be too big of a change since its basically the same outcome just not so reliant on rng
i think this is a good idea but people are probably not gonna like fundamentally changing how the field works
anybody got any ideas on how dff can be changed? Currently dff either totally stomps games or is just totally useless
I suggest increasing the unit cap, and perhaps the costs of the unit, but making the field much weaker