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Kamikaze Exploits #25

Closed S5SS closed 5 years ago

S5SS commented 5 years ago

Quote from Cloaked:

BUILD 4

  • kamikaze damage 100% -> 170% (build 1) -> 200% (build 3)
  • kamikaze damage to collectors -50% (so you cant just cheese kamikaze the enemies eco)
  • kamikaze damage of collectors +66% (now colls might actually be able to kill stuff in real game > situations, still very inefficient though) (8 hw2 collectors to kill a vaygr carrier 10 to kill a hiig carrier (no upgrades)) Kamikaze was set for all swarm and colls in 2.0 and further tweaked in 2.3 to prevent exploits. For example cheap hiig collectors killing more expensive hw1 collectors is bad. Worse is a squad of 4 missile corvettes killing 3 pulsar corvettes with 1 missile remaining, that can go dock heal the squad for a free kill. Similar was possible with other fighter/corv squads. I wanted kamikaze to be more useful too, but there were exploits that gbx never fixed, so we just nerfed kamikaze. ideally if one squad member kami'ed, all of them would have to die.
Novaras commented 5 years ago

not sure if i enjoy kam as a strategy overall anyway

fixes for this but keeping it as strong as its been made would be quite complex and would need a lot of testing - feel free to do that if you want to, imo i'd just revert kam back to how it was

Novaras commented 5 years ago

After that carrier snipe against a HW1 carrier, I really think this change needs to be addressed. While I'm not opposed to some justified cheese, killing a HW1 carrier in an instant like that is unholy.

cloaked2222 commented 5 years ago

+1

S5SS commented 5 years ago

Build 11: Capital kamikaze damage nerfed