Vaygr corvettes are top of the food chain and have been for a while. Vaygr players will naturally have more production than their opponents due to cheap carriers and early production improvements. A small logistical hit to corvettes should temper their viability.
Build cost up:725 => 850
Build time up:60 => 65
Corvettes
Unupgraded corvettes are dropping like flies - upgraded corvettes are almost unkillable (especially if you get bad accuracy rolls) with a close dock. These changes normalise vette performance, although its undoubtedly a nerf overall.
Health upgrade multiplier down:1.5x => 1.25x therefore upgraded health is now:
(missiles, lasers)unit: 720 => 638 so squad: 2880 => 2550
(command):1350 => 1350 no change
Scouts
Scouts currently provide totally free and nigh-undeniable vison for the user if waypointed in a double-passive circle. Even in a freak accident where your opponent is able to snipe a scout squad, they're easily replaced. Vision is a resource to be fought for.
Base max movespeed down:420 => 353 therefore upgraded speed is now 588 => 490
No longer get a max speed boost from evasive tactics:1.1 => 1.0
Primary sensor radius down (blue sphere in manager):9000 => 7000
Secondary sensor radius down (works the same, but invisible):11000 => 8500 11000 is almost as high as a probe (12000) - way too high.
Vaygr
Corvette Facility
Corvettes
Scouts