Eventually add a 'Multi-Command' mode. Dual Command can be streamlined so its easier for players to use. It can also be extended beyond 1v2s. You could do anything from a 1v4 to a 1v1 where both players control 4 fleets.
Just add two options to the right side of the game setup: "Player 1 Commands" (Player/Position 3, or 3&5, or 3&5&7). "Player 2 Commands" (Player/Position 4, or 4&6, or 4&6&8). Then have a global variable that multiplies the research costs and unit caps by 2-4x.
See complex for unit cap research, its quite complicated though.
Per SSSS: "yeah I had a look at how they do it but its quite a hassle to implement. basically they set the caps to the max and then cancel any building units if its above the current max. they have variables for each unit class which gives the actual max unit cap. then they also completely remake the units caps panel so they can manually change the max amounts so yeah its quite the ordeal they had to go to to do it"
There may be other ways to do this as well.
Eventually add a 'Multi-Command' mode. Dual Command can be streamlined so its easier for players to use. It can also be extended beyond 1v2s. You could do anything from a 1v4 to a 1v1 where both players control 4 fleets.
Just add two options to the right side of the game setup: "Player 1 Commands" (Player/Position 3, or 3&5, or 3&5&7). "Player 2 Commands" (Player/Position 4, or 4&6, or 4&6&8). Then have a global variable that multiplies the research costs and unit caps by 2-4x.
See complex for unit cap research, its quite complicated though. Per SSSS: "yeah I had a look at how they do it but its quite a hassle to implement. basically they set the caps to the max and then cancel any building units if its above the current max. they have variables for each unit class which gives the actual max unit cap. then they also completely remake the units caps panel so they can manually change the max amounts so yeah its quite the ordeal they had to go to to do it" There may be other ways to do this as well.