To reproduce the problem:
1. a world with (0,0) gravity
2. a static body with edge shape fixture
3. a dynamic body moving slowly toward the edge
The dynamic body should bounce slowly to the opposite direction.
Instead it sticks to the wall.
What version of the product are you using? On what operating system?
Latest 2.2.1
The culprit is the velocity threshold defined in Settings.velocityThreshold. It
should be zero to support constant bouncing, which is needed for wold without
gravity that leads to no resting contacts.
We need access to this parameter, or give it some smart value based on scalar
gravity.
Original issue reported on code.google.com by boccara....@gmail.com on 4 Feb 2014 at 8:55
Original issue reported on code.google.com by
boccara....@gmail.com
on 4 Feb 2014 at 8:55