sample rate is capped to audioContext for performance but this means high sample rate bytebeats can sound different on different hardware, this mainly affects things that rely on buffers
different hardware doesn't matter now since sample rate has been forced to 48000, but this has various minor issues and doesn't fix bytebeats over 48000hz
sample rate is capped to audioContext for performance but this means high sample rate bytebeats can sound different on different hardware, this mainly affects things that rely on buffers