in bytebeat, Infinity and -Infinity doesn't make sense, and currently aren't handled properly
NaN is somewhat better but I don't think it's currently handled correctly.
funcValue also isn't converted to a number at the time it should be, so values that convert to other values get sent to the draw buffer multiple times when it's unneccecary.
in bytebeat, Infinity and -Infinity doesn't make sense, and currently aren't handled properly NaN is somewhat better but I don't think it's currently handled correctly.
funcValue also isn't converted to a number at the time it should be, so values that convert to other values get sent to the draw buffer multiple times when it's unneccecary.