SBPL-Cruz / perception

PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object Pose Estimation
https://sbpl-cruz.github.io/perception/
BSD 3-Clause "New" or "Revised" License
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Understand why preprocessing transform is needed for 6d #93

Closed aditya2592 closed 4 years ago

aditya2592 commented 4 years ago

Same reason as 3D - transform everything to center of 3d bounding box model (for models for which this is not already the case). This removes the need to have centroid realignment (if the bounding box is occlusion aware, else realign means with means)