SBPrime / AsyncWorldEdit-Premium

Async WorldEdit - Edit millions of blocks without lag! (Premium version)
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Problems with //move #92

Closed jaboy closed 8 years ago

jaboy commented 8 years ago

version: 3.4.0

I found a problem with the //move If you //move a build so the destination is within the source blocks, funny things start happening. Example, if you make a 10x10x10 cube of stone, and //move 5, it will remove the blocks that are still within the source blocks.

undoing the affected block works fine, and using /awe toggle removes the problem

(look at the attached pictures) (first picture, is a cube of //set 159:7,159:12, and a solid block of stone) (2'ed picture is after a //move 5) before after

SBPrime commented 8 years ago

Duplicate #88