This was fixed in a recent worldedit update, so I was wondering if it could be fixed here too.
What happens is that because of 1.16 or something //setbiome doesn't actually set the exact selection but does some weird smoothing thing and sometimes sets the biome outside of the selection.
This was fixed in a recent worldedit update, so I was wondering if it could be fixed here too.
What happens is that because of 1.16 or something //setbiome doesn't actually set the exact selection but does some weird smoothing thing and sometimes sets the biome outside of the selection.