SBUtltmedia / aframe-glmol-component

MIT License
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update A-Frame lib #1

Closed evdem closed 4 years ago

evdem commented 4 years ago

Please update your application for the latest A-Frame lib. I can't get accurate VR mode with the 0.8.2 release. Your sample fails to download "http" file from PubChem with the 1.0.4 A-Frame release.

SBUtltmedia commented 4 years ago

Updated as requested. Please let us know if there are further problems

evdem commented 4 years ago

Hi,

Thank you for your letter and glmol port.

  1. https://unpkg.com/aframe-glmol-component/dist/aframe-glmol- component.min.js "Cannot find package aframe-glmol-component@latest" Therefore I just put your dist to my site https://www.ibiblio.org/e- notes/webxr/samples.htm.

  2. Unfortunately, with the new component, I can not move model by touchpad in Oculus Go https://www.ibiblio.org/e-notes/webxr/aframe-glmol.htm

it works with the old component and aframe 0.8.2 https://www.ibiblio.org/e- notes/webxr/aframe-glmol-old.htm

  1. "thickRibbon" is not accurate (maybe wrong triangle face orientation and face culling) but "ribbon" is good.

I'll try to make model rotation (by camera movement) in a while.

Evgeny Demidov

On Thu, 20 Feb 2020 09:15:26 -0800, TLT Media Lab wrote

Updated as requested. Please let us know if there are further problems

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/SBUtltmedia/aframe-glmol- component/issues/1#issuecomment-589206239

pstdenis commented 4 years ago
  1. I created a npm account which should now allow the unpkg CDN to work
  2. I don't have an oculus go to test, if you create a simple a-box can you move that in aframe 1.0.5 in oculus go?
  3. Attempted fix in thick ribbon, I think it looks better now?

On Thu, Feb 20, 2020 at 11:55 PM evdem notifications@github.com wrote:

Hi,

Thank you for your letter and glmol port.

  1. https://unpkg.com/aframe-glmol-component/dist/aframe-glmol- component.min.js "Cannot find package aframe-glmol-component@latest" Therefore I just put your dist to my site https://www.ibiblio.org/e- notes/webxr/samples.htm.

  2. Unfortunately, with the new component, I can not move model by touchpad in Oculus Go https://www.ibiblio.org/e-notes/webxr/aframe-glmol.htm

it works with the old component and aframe 0.8.2 https://www.ibiblio.org/e- notes/webxr/aframe-glmol-old.htm

  1. "thickRibbon" is not accurate (maybe wrong triangle face orientation and face culling) but "ribbon" is good.

I'll try to make model rotation (by camera movement) in a while.

Evgeny Demidov

On Thu, 20 Feb 2020 09:15:26 -0800, TLT Media Lab wrote

Updated as requested. Please let us know if there are further problems

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/SBUtltmedia/aframe-glmol- component/issues/1#issuecomment-589206239

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/SBUtltmedia/aframe-glmol-component/issues/1?email_source=notifications&email_token=AET7HHDYBOP6UWOV4WBZVILRD5NFPA5CNFSM4KXXJTK2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEMRQPAY#issuecomment-589498243, or unsubscribe https://github.com/notifications/unsubscribe-auth/AET7HHFI7YF4HL7WXHQSQLLRD5NFPANCNFSM4KXXJTKQ .

evdem commented 4 years ago

On Fri, 21 Feb 2020 14:46:56 -0800, AlmondBread wrote

  1. I created a npm account which should now allow the unpkg CDN to work thank you

  2. I don't have an oculus go to test, if you create a simple a-box can you move that in aframe 1.0.5 in oculus go? it works on Oculus with 1.0.0 only (it works on VR BOX2 + joystick). I made an A-Frame issue.

Can't make accurate controls (rotations) yet. But now one can "walk" around a model. It is necessary to rotate head (but it is useful for health :)

What do you use for tests Cardboard? I can try to add rotation on the pressed Cardboard button. Don't know how to fight HW fragmentization (e.g. Oculus Quest :)

  1. Attempted fix in thick ribbon, I think it looks better now? Yes, it is better (no holes) but moving ribbons are blinking. Just move your head in VR (tested in the Oculus browser). But in 2D mode all is fine (tested in Chrome). I'll make more tests.

Thank you for the fast response AlmondBread. Isn't it yours :) https://www.ibiblio.org/e-notes/MSet/TheAlmondBreadHomepage.htm

Evgeny

evdem commented 4 years ago

thick ribbons are blinking in not-VR mode too. Just move the model closely by the up arrow and rotate it by mouse. I think it is just illumination feature. Maybe use more accurate ribbons (more triangles)?

evdem commented 4 years ago

forgot again: don't you have really big molecule models. E.g. proteins and so on to see depth in VR and to test performance?

evdem commented 4 years ago

you can compare ribbons at https://www.ibiblio.org/e-notes/webgl/chem/pdb.html ChemDoodle Web Component library models.