SCCapstone / 1801Games

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Colliding with spikes provides no visual feedback #116

Closed thetechconspiracy closed 3 years ago

thetechconspiracy commented 3 years ago

The only visual indication the player collided with spikes are the spikes being destroyed

nulledBrad commented 3 years ago

the spikes arent destroyed when they collide with the player, is that the visual indication you'd want? Im confused with what youre looking for can you be more specific about what you would expect?

qiratt commented 3 years ago

Agreed, this is confusing. You say there is no visual feedback, but then state the visual feedback are the spikes being destroyed. Could you clarify this for us?

thetechconspiracy commented 3 years ago

The spikes being destroyed are hard to notice when the game is running, a better solution would be to have the astronaut flash when colliding with spikes to provide a clear indication the player was damaged.

qiratt commented 3 years ago

Thanks. I understand now.

josemvidal commented 3 years ago

Yes, also a quick sound effect "Ouch!" would also help.

Generally, a sound+visual effect is called for whenever the player loses/gains health.

davonte7 commented 3 years ago

There is a sound effect in place for taking damage. Also, your health goes down and the spike disappears when you hit it, which serves as your visual indicator

yiqian-sun commented 3 years ago

And also the player will flash when he takes damage, which counts as player visual indicater