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SCCapstone
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TheNameless
https://sccapstone.github.io/TheNameless/
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Public Repo?
#222
stbeaumont98
closed
5 months ago
1
Updated YouTube link
#221
stbeaumont98
closed
6 months ago
0
Spencer dev
#220
stbeaumont98
closed
6 months ago
0
Gravity now resets to floor if switching levels while on the ceiling
#219
stbeaumont98
closed
6 months ago
0
Weekly Report 2024-04-22
#218
ClarkRM
closed
6 months ago
5
Added another PlayMode test #84
#217
stbeaumont98
closed
6 months ago
0
Added a pressure plate PlayMode test #84
#216
stbeaumont98
closed
6 months ago
0
Fixed options menu not appearing
#215
stbeaumont98
closed
6 months ago
0
Updated options menu for each level
#214
stbeaumont98
closed
6 months ago
0
Spencer dev
#213
stbeaumont98
closed
6 months ago
0
Re-enabled and added more PlayMode tests
#212
stbeaumont98
closed
6 months ago
0
1.0 Video Question
#211
ClarkRM
closed
6 months ago
1
Controls on video are now visible. #93
#210
stbeaumont98
closed
6 months ago
0
Renamed images folder, added video placeholder & styling. #93
#209
stbeaumont98
closed
6 months ago
0
Updated the website header and added it to the about page. #93
#208
stbeaumont98
closed
6 months ago
0
Updated website with images and styles. #93
#207
stbeaumont98
closed
6 months ago
0
Added styles to about page.
#206
stbeaumont98
closed
6 months ago
0
Basic stylesheet and font added.
#205
stbeaumont98
closed
6 months ago
0
Weekly Report 2024-04-14
#204
ClarkRM
closed
6 months ago
5
Gravity resets when restarting a level from the pause menu. Fixes #176.
#203
stbeaumont98
closed
6 months ago
0
Removed outdated script. Fixes #195
#202
stbeaumont98
closed
6 months ago
0
Level reset button or tutorial
#201
stbeaumont98
closed
6 months ago
0
Level 10 long jump very hard
#200
matthewlmaloney
closed
6 months ago
1
Laser does not turn off when wires are fixed, but it will not damage the player
#199
matthewlmaloney
closed
6 months ago
1
Pixel art for wires has all wires matching from side to side, when fixed wires are then crossed
#198
matthewlmaloney
closed
6 months ago
1
When pressing E while running the key will fly off of the map
#197
matthewlmaloney
closed
6 months ago
0
Running on the moving platform when gravity boots are enabled makes you run slower
#196
Rbtibs
closed
6 months ago
0
When restarting or dying, the animation for loading through the door is played instead of the walking animation if you move or jump
#195
Rbtibs
closed
6 months ago
0
Dragging the wire and running away will keep the display open when out of range
#194
Rbtibs
closed
6 months ago
1
Using the gravity boots will make the enemy get stuck in the floor or ceiling
#193
Rbtibs
closed
6 months ago
0
After picking up the gravity boots, the text still displays on the screen
#192
Rbtibs
closed
6 months ago
1
After restarting the level, the character still has the gravity boot effect even though they are on the ground
#191
Rbtibs
closed
6 months ago
1
Box can get stuck in between piston making you have to restart the game
#190
Rbtibs
closed
6 months ago
1
Key will fly through the map when jumping and letting go of the key
#189
Rbtibs
closed
6 months ago
1
enemies can bug out and the animation keeps going
#188
Rbtibs
closed
6 months ago
1
When pausing the game, it actually doesn't pause anything. The enemies still move in the background as well as the character
#187
Rbtibs
closed
6 months ago
0
After picking up the box and interacting with door, no text pops up
#186
Rbtibs
closed
6 months ago
0
Can still use the levers when the character has died
#185
Rbtibs
closed
6 months ago
3
Ball on brickbreaker level tends to get stuck moving along edges.
#184
nolanpelino
closed
6 months ago
1
Box flies out of scene on second level
#183
bcgoodman188
closed
6 months ago
1
Access wires prompt persists after completing wire connections
#182
nolanpelino
closed
6 months ago
1
Gravity boots do not have an effect when jumping
#181
nolanpelino
closed
6 months ago
1
Pressing e on the keyhole of the second level causes a dialogue box to pop up with no text
#180
bcgoodman188
closed
6 months ago
0
Esc key opens pause menu in game but does not exit the pause menu when pressed again.
#179
nolanpelino
closed
6 months ago
0
Character does not actually need the key to open the door, they just need to have picked it up
#178
bcgoodman188
closed
6 months ago
1
If the player jumps and presses "E" while holding the key it flies upward and out of the ceiling
#177
bcgoodman188
closed
6 months ago
0
If the player is on the ceiling when they restart the game they will teleport to the ceiling again when the game is restarted
#176
bcgoodman188
closed
6 months ago
0
When swapping the lever on the first level attempting to get the robot to press the button he gets stuck in the floor/ceiling
#175
bcgoodman188
closed
6 months ago
1
Floor robot in my first level can be killed by gate now
#174
stbeaumont98
closed
6 months ago
0
Weekly Report 2024-04-07
#173
NervousGentleman
closed
6 months ago
5
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