Cleaver's usage of maps has no ordering requirements. At the time of creation, c++11 std::unordered_map was not universally available. Switching to it now will provide a decent speedup to the background mesh creation steps that make use of the vertex map and vector map lookups.
Cleaver's usage of maps has no ordering requirements. At the time of creation, c++11 std::unordered_map was not universally available. Switching to it now will provide a decent speedup to the background mesh creation steps that make use of the vertex map and vector map lookups.