Open blakezim opened 6 years ago
This could be a hard ware limitation with opengl texture limitations.
Yea, that is what we realized. There is a way with opengl to tile the textures so that it doesn't exceed the limit for any one tile (at least that was what I understood). But I understand that this could be quite the restructure.
using the large volume tools should downsample the image to something it can view. did that work?
I tried that before and it didn't work either, which I would assume (my guess) means it is still trying to use one texture that is overlaid on all of the tiles that Seg3D created during the large volume processing. When I hover over the image with the mouse, it know what value is there and it displays it in the bottom right corner, but it just doesn't show up.
Hi Blake, could you include an example image here please?
The path to some testing images is the following:
/home/sci/blakez/Issues_Seg3D/Issue_249/testing_images/
Best,
Blake Zimmerman Graduate Research Assistant Scientific Computing and Imaging Institute (SCI) Utah Center for Advanced Imaging Research (UCAIR) Department of Bioengineering, University of Utah
On Wed, Mar 27, 2019 at 2:36 PM allywarner notifications@github.com wrote:
Hi Blake, could you include an example image here please?
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/home/sci/blakez/Issues_Seg3D/Issue_249/testing_images
The program can render images that are at or below 2^14 pixels in any dimension. The images I was using was 2D, but I would also like to exceed this limit in 3 dimensions, but I don't have an example case for that. I have included some screen shots. I was using Seg3D 2.3.2, but I have also tried this with Seg3D 2.4.2 and I experienced the same issue. My OS is opensuse 42.2. If a test image is need, please ask and I can supply one.