Open iauns opened 11 years ago
VAOs have been core since 3.0.
http://www.opengl.org/wiki/GLAPI/glGenVertexArrays
Using VAOs may allow the GPU to optimize various rendering attribute settings and is a much better approach than the 2.0 approach.
Not supported in OpenGL ES, however. Possibly supported as an extension.
VAOs have been core since 3.0.
http://www.opengl.org/wiki/GLAPI/glGenVertexArrays
Using VAOs may allow the GPU to optimize various rendering attribute settings and is a much better approach than the 2.0 approach.
Not supported in OpenGL ES, however. Possibly supported as an extension.