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Artificial
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Change the way enemy states are handled, make them more decoupled
#65
codrinalex1994
opened
1 year ago
0
Navmesh issue, when close to navmesh sides, the player flicks
#64
codrinalex1994
opened
1 year ago
0
Distance grab from autohand has an issue when other objects are nearby player's hand
#63
codrinalex1994
opened
1 year ago
0
Investigate ragdoll for enemy, integrate and test to make enemy more alive
#62
codrinalex1994
opened
1 year ago
0
Prevent attractables from tunneling
#61
codrinalex1994
closed
1 year ago
0
Objects fall through terrain
#60
codrinalex1994
opened
1 year ago
0
Add highlight to levitating and distance grabbables
#59
codrinalex1994
closed
1 year ago
0
Make objects levitating towards player in a sine/curved way
#58
codrinalex1994
opened
1 year ago
1
Player levitates or goes underground when smooth turn is used
#57
codrinalex1994
opened
1 year ago
0
Fix multiple issues
#56
codrinalex1994
closed
1 year ago
0
Highlight circle for distance grabbable/levitating objects
#55
codrinalex1994
opened
1 year ago
0
Fix water whiteness
#54
codrinalex1994
opened
1 year ago
0
Distance grab the sword
#53
codrinalex1994
opened
1 year ago
0
Ui line renderer when not in use is still visible
#52
codrinalex1994
opened
1 year ago
0
Fix smooth turn speed to match both left and right
#51
codrinalex1994
opened
1 year ago
0
Fix hand positions and rotations to match controllers
#50
codrinalex1994
opened
1 year ago
0
Adjust lightmap to remove artifacts
#49
codrinalex1994
closed
1 year ago
0
When grab hand of enemy, the player hand gets stuck
#48
codrinalex1994
opened
1 year ago
0
Fix baked lightmap artefacts
#47
codrinalex1994
opened
1 year ago
0
Create a new sword that can be hold with both hands
#46
SDDNDan
opened
1 year ago
0
Multiple tasks implementations
#45
codrinalex1994
closed
1 year ago
0
Proof of Concept
#44
SDDNDan
opened
1 year ago
0
Integrate movement and navigation
#43
codrinalex1994
closed
1 year ago
0
Split enemy in unity
#42
codrinalex1994
closed
1 year ago
0
Create setup docs
#41
codrinalex1994
closed
1 year ago
0
Break character apart
#40
codrinalex1994
closed
1 year ago
0
Create simple procedural walk for enemy
#39
codrinalex1994
closed
1 year ago
1
Split one synty character in blender
#38
codrinalex1994
closed
2 years ago
0
When levitating objects, if hand is close to a grabbable, the projection for grabbing gets activated
#37
codrinalex1994
opened
2 years ago
1
Create apk build to test the progress so far on oculus quest standalone
#36
codrinalex1994
closed
1 year ago
0
[Enemy] Create mods for each kinematic movements (current)
#35
SDDNDan
opened
2 years ago
0
[Enemy] Static humanoid animations
#34
SDDNDan
opened
2 years ago
0
[Enemy] Add enemy in blender
#33
SDDNDan
closed
1 year ago
0
Support grabbing shards with left hand
#32
SDDNDan
closed
1 year ago
0
keep both implementations as configurable
#31
codrinalex1994
closed
2 years ago
0
Fix orbiting item issues
#30
codrinalex1994
closed
2 years ago
0
Remove added impulse force when hit object
#29
codrinalex1994
closed
1 year ago
0
[Enemy] Create general functionality for enemies
#28
SDDNDan
opened
2 years ago
0
Instead of getting the shards around you, use hand to grab them on specific location
#27
SDDNDan
closed
1 year ago
0
Switch static block to scatter block on attack
#26
SDDNDan
opened
2 years ago
0
Increase the number of supported shards in your hand
#25
SDDNDan
closed
2 years ago
0
Prepare basic environment
#24
codrinalex1994
closed
2 years ago
0
Holding an orbiting item and start telekinesis with the other hand results in weird behaviours
#23
codrinalex1994
opened
2 years ago
0
When grabbing an orbiting item, it should get deparented from orbiting
#22
codrinalex1994
opened
2 years ago
0
When crystal orbits, it gets rotated in a weird way
#21
codrinalex1994
opened
2 years ago
0
Create account to oculus store
#20
SDDNDan
opened
2 years ago
0
Create game development design doc
#19
SDDNDan
closed
1 year ago
0
Orbiting spheres
#18
codrinalex1994
closed
2 years ago
0
Switch actions between hands
#17
SDDNDan
closed
2 years ago
0
Create basic enviroment
#16
SDDNDan
opened
2 years ago
0
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