Closed Animatnetic closed 10 months ago
The same. Just call SDImageCache.removeMemoryCache when needed.
Actually if you use the AnimatedImage, it will use a buffer count to determine the RAM pressure and free the frame if needed
Thank you very much, I shall close the issue in positive light due to your clarification.
As more gifs are added, this RAM measurement increases and increases. I have not had the patience to sit down and see what happens if it reaches a high enough number to crash or cause a slow down but does trigger some concern. Can someone please clarify this for me?
I am asking for SwiftUI use