SDmodding / Script-Mod

Modification which is wrapped around SDK functions and embeds it to Squirrel Language.
https://sneakyevil.gitbook.io/sleeping-dogs-de-script-api/
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a question or a request #7

Closed JAKETMAN closed 1 year ago

JAKETMAN commented 1 year ago

Is there a way to replace the player's animation with other npc's

sneakyevil commented 1 year ago

No, and there probably won't be. All animations are under playerbehaviour with action nodes there isn't anyway to modify that because it's literally unknown file format with no information.

JAKETMAN commented 1 year ago

No way to convert those bins to hkx?

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没有可能也不会有。所有的动画都是在玩家行为和动作节点下进行的,无论如何都无法修改,因为它是一个没有任何信息的未知文件格式。

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sneakyevil commented 1 year ago

Behaviour files are not hkx, they're custom UFG file format that is connected to individual nodes what action they take and what action ID to playback.