This pull request increases the accuracy of the SteamVR Skeletal Input Data, making it more representative of the data coming out of the Leap Motion device.
For comparison, I used an application built for this purpose. The grey and opaque low poly hands are a standard representation of Leap tracking data as provided by Ultraleap's unity plugin. The translucent hands are SteamVR hands.
This change enables applications that natively support hand tracking via SteamVR Skeletal Input to rely on the incoming tracking data for input purposes. The video demonstrates that pinch gestures are now enabled, as are fingertip positions for poking. It also brings this driver one step closer to being conformant with VRChat's SteamVR Skeletal Hand Tracking Driver Guide
This pull request increases the accuracy of the SteamVR Skeletal Input Data, making it more representative of the data coming out of the Leap Motion device.
For comparison, I used an application built for this purpose. The grey and opaque low poly hands are a standard representation of Leap tracking data as provided by Ultraleap's unity plugin. The translucent hands are SteamVR hands.
Before
https://github.com/SDraw/driver_leap/assets/4423326/15b53255-b69f-4f6a-b7a1-b503c84f78b0
After
https://github.com/SDraw/driver_leap/assets/4423326/42bafd28-2287-4c4f-a53e-ac0bba9644da
This change enables applications that natively support hand tracking via SteamVR Skeletal Input to rely on the incoming tracking data for input purposes. The video demonstrates that pinch gestures are now enabled, as are fingertip positions for poking. It also brings this driver one step closer to being conformant with VRChat's SteamVR Skeletal Hand Tracking Driver Guide