SE-Nexus / SeamlessClient

A Client side plugin to allow switching between servers seamlessly in a Nexus Server Network
MIT License
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Crash with WeaponCore mods #3

Open Diamantino-Op opened 11 months ago

Diamantino-Op commented 11 months ago

I play in the server Stone Industries, and seem to crash the game when we are in king of the hill and an enemy approaches with modded weapons, is it possible to fix this crash?

Casimir255 commented 11 months ago

Need logs

Diamantino-Op commented 11 months ago

Yeah srry, here it is: https://drive.google.com/file/d/1ueuSU31VKLxiFshlTgWueG1HnW3NqEZl/view?usp=sharing (had to upload here bc it was more than 25Mb)

Casimir255 commented 11 months ago

2023-12-06 20:22:34.046 - Thread: 1 -> STATISTICS,14724.9666667,0.07328415,0.008263588,3.091935,1.034287,651.824,95.20287,239.3234,518.2988,8,149,8507.021,28470.46,377692,500000,14,94.81817,70.46243,0.02523918,31978,19.79456,1,16.66667,18.76884,13.94773,100,14698847614,8507.021,0,1,-1 2023-12-06 20:22:34.046 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-06 20:22:34.046 - Thread: 1 -> MEMORY VALUES,2,1,0,1,191,995,281,869,1461,309,2419,14017,8026,0,0,430,9488,0,5375,126,0,5,63,629,74,38,38,1723,759,1777,13,40,0,0,0,0 2023-12-06 20:22:42.984 - Thread: 1 -> Loading voxel storage from file 'F:\Steam Library\steamapps\common\SpaceEngineers\Content\VoxelMaps\Many_Small_Asteroids.vx2' 2023-12-06 20:22:42.986 - Thread: 1 -> CRITICAL-VOXEL MAP!!! ---- VoxelMap already loaded. This must not happen (Asteroid_512219159_575692166_0) 2023-12-06 20:22:43.029 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.World.Generator.MyEncounterGenerator.RegisterEntityToEncounter(MyEncounterId id, MyEntity entity) at Sandbox.Game.World.Generator.MyEncounterGenerator.PlaceEncounterToWorld(BoundingBoxD boundingVolume, Int32 seed) at Sandbox.Game.World.Generator.MyProceduralAsteroidCellGenerator.GenerateObjects(List1 objectsList, HashSet1 existingObjectsSeeds) at Sandbox.Game.World.Generator.MyProceduralWorldGenerator.GenerateIfNeeded(MyEntityTracker tracker) at Sandbox.Game.World.Generator.MyProceduralWorldGenerator.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args) at avaness.SpaceEngineersLauncher.Program.Main(String[] args)

Casimir255 commented 11 months ago

@Diamantino-Op I informed your admins at SI to fix the whole log spam stuff. Quite annoying with all of the 2023-12-06 14:53:30.067 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.081 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.096 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.123 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.137 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.152 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.164 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.179 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation() 2023-12-06 14:53:30.245 - Thread: 1 -> BOING: at Zebedee.Zebedee.UpdateAfterSimulation()

At any case your crash might be an issue with seamless and MES/encounters spawning with roids. I'll have to look into it further

Diamantino-Op commented 11 months ago

ok, thx

Diamantino-Op commented 11 months ago

I have another log, this time it crashed while trying to load a ship message.txt

Casimir255 commented 4 months ago

Mods are now being reloaded on seamless transfers. Please let me know if this helps anything with WC