Closed Florent98 closed 5 years ago
When importing the model, try scaling it by 2.54 - the default scale constant was changed in this version, so you might need to do that for legacy anims.
On Aug 11, 2019, at 8:33 PM, FifouBE notifications@github.com wrote:
Hey,
thanks for the update! I was trying it by charging a simple animation into blender with your program. (I'm using the refpose.smd and binding it with armature deform to the mesh) but it seems like it gets crazy and distorted after I apply the seanim file onto the skeleton (refpose)..
I saw that in edit mode :
And here is the base model and skeleton without anim
Don't know if that helps, but it seems it's the scale being weird!
Thanks again :)
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Can you send me the source files you're using, so I can check them out when I get the chance?
On Aug 11, 2019, at 9:07 PM, FifouBE notifications@github.com wrote:
It doesn't seems to fix it unfortunately, model is still being distorted. I just scaled the mesh, not the refpose one..
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It seems to work by scaling everything by 2.54!
Nevermind on my other response, false manipulation on blender ;)
Thanks!
Excellent, cheers!
On Aug 11, 2019, at 9:50 PM, FifouBE notifications@github.com wrote:
Closed #17.
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Hey,
thanks for the update! I was trying it by charging a simple animation into blender with your program. (I'm using the refpose.smd and binding it with armature deform to the mesh) but it seems like it gets crazy and distorted after I apply the seanim file onto the skeleton (refpose)..
I saw that in edit mode :
And here is the base model and skeleton without anim
Don't know if that helps, but it seems it's the scale being weird!
Thanks again :)