SE2Dev / io_anim_seanim

SEAnim Plugin for Blender
MIT License
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Skeleton (refpose) get distorted after seanim is applied. #17

Closed Florent98 closed 5 years ago

Florent98 commented 5 years ago

Hey,

thanks for the update! I was trying it by charging a simple animation into blender with your program. (I'm using the refpose.smd and binding it with armature deform to the mesh) but it seems like it gets crazy and distorted after I apply the seanim file onto the skeleton (refpose).. image

I saw that in edit mode : image

And here is the base model and skeleton without anim

image

Don't know if that helps, but it seems it's the scale being weird!

Thanks again :)

SE2Dev commented 5 years ago

When importing the model, try scaling it by 2.54 - the default scale constant was changed in this version, so you might need to do that for legacy anims.

On Aug 11, 2019, at 8:33 PM, FifouBE notifications@github.com wrote:

Hey,

thanks for the update! I was trying it by charging a simple animation into blender with your program. (I'm using the refpose.smd and binding it with armature deform to the mesh) but it seems like it gets crazy and distorted after I apply the seanim file onto the skeleton (refpose)..

I saw that in edit mode :

And here is the base model and skeleton without anim

Don't know if that helps, but it seems it's the scale being weird!

Thanks again :)

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SE2Dev commented 5 years ago

Can you send me the source files you're using, so I can check them out when I get the chance?

On Aug 11, 2019, at 9:07 PM, FifouBE notifications@github.com wrote:

It doesn't seems to fix it unfortunately, model is still being distorted. I just scaled the mesh, not the refpose one..

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Florent98 commented 5 years ago

It seems to work by scaling everything by 2.54!

Nevermind on my other response, false manipulation on blender ;)

Thanks!

SE2Dev commented 5 years ago

Excellent, cheers!

On Aug 11, 2019, at 9:50 PM, FifouBE notifications@github.com wrote:

Closed #17.

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