When importing or exporting an animation, it would save a TON of headaches if users could specify a scale factor. As of now, there are lots of software that export animations to .seanim expecting them to be imported to Maya (which uses inches), with no regard for Blender (Which uses metric by default. Changing Blender's unit to imperial does not fix this).
When importing or exporting an animation, it would save a TON of headaches if users could specify a scale factor. As of now, there are lots of software that export animations to .seanim expecting them to be imported to Maya (which uses inches), with no regard for Blender (Which uses metric by default. Changing Blender's unit to imperial does not fix this).