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SEAHood
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litbikes-dotnet
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Add unit tests
#19
SEAHood
opened
6 years ago
0
Re-implement in .NET
#18
SEAHood
opened
6 years ago
0
Two slowdown powerups happening at the same time will cause a set of players to retain the effect until they die
#17
SEAHood
opened
6 years ago
0
Implement powerup stacking
#16
SEAHood
opened
6 years ago
0
Have powerups flash when they are about to despawn
#15
SEAHood
opened
6 years ago
0
Allow rocket impacts to kill players if they get caught in the blast radius
#14
SEAHood
opened
6 years ago
0
Timeout inactive/old clients
#13
SEAHood
opened
6 years ago
0
Pause game when no humans are present
#12
SEAHood
opened
6 years ago
0
Improve AI
#11
SEAHood
opened
6 years ago
0
Find+fix the source of stutter
#10
SEAHood
closed
6 years ago
1
Winner changes when they leave (on end round screen)
#9
SEAHood
opened
6 years ago
0
Add command api via chat
#8
SEAHood
opened
6 years ago
0
Speed increase far from center is causing lag
#7
SEAHood
opened
6 years ago
1
Make player collision box a line instead of a point
#6
SEAHood
opened
6 years ago
1
Reset 'showRespawn' on respawn
#5
SEAHood
opened
6 years ago
1
Choose a less mental server tech than Java
#4
SEAHood
opened
6 years ago
0
Add smack talk to crash messages
#3
SEAHood
opened
6 years ago
0
Add proper logging
#2
SEAHood
opened
6 years ago
1
Split UI code out into it's own class
#1
SEAHood
opened
6 years ago
1