Closed DraygoKorvan closed 9 years ago
This is due to m_entityEventsBuffer not being cleared after it's added to the m_entityEvents when the resource lock is removed and the buffer is added to the list. In EntityEvents.cs line 90, add m_entityEventsBuffer.Clear(); after the AddList() and test locally, should fix your issue in your local version. Will require chess to fix though.
Thanks for the extra info. I see the problem now but it's weird that it hasn't come up until now. I'll have it fixed in the next dev build.
Fixed in 6870317887e0f2a91267e289d0591e49defb5144
Will be released in a dev build soon.
fixed
http://forums.keenswh.com/post/show_single_post?pid=1284179325&postcount=293
For some reason my utils plugin is being passed the same set of entity Id's over and over. I'm sure the intention is oncubegridcreated is called only once per cubegrid.
This error message may be the reason why:
http://forums.keenswh.com/post/show_single_post?pid=1284180283&postcount=295