Closed k1r0ck closed 8 years ago
Talking about v1.13.7.01-alpha (Latest release for now) version.
Grids don't actually get concealed anymore, did you read the update blog? They aren't removed from the world at all, so you still see them.
I did. Just talking about the sim speed, server is now unplayable due too many grids. Because they are not concealed anymore... Thats a difficult situation here...
wanted to leave my feedback on this subject. after i got my box working my server is able to hit 1.0 server simulation but with frequent dips that ive seen hit .17 server sim. at first i thought perhaps this was combat or collision from revealed grids (from the old system) however after tabbing around to different grids in space master i could not find any evidence of collisions or any ongoing combat. my server uses pirates so random combat is a possibility. i reverted back to the old conceal method using the same save and the server sim dips stopped.
If it says in the log that it concealed something, then it did. The concealment method is so simple that there really is not anything that would fail in such a way that no grids are concealed. I mean, it literally just turns off some flags and removes the entity from a list. The only other significant thing is that physics is still active on those grids, which shouldn't really cause an issue.
I do have an idea though, I'll tweak some things and push a new update sometime later tonight.
re new release - if we turn off physics do we need to then bounce the server to get that to take affect?
I have no idea what you mean. You don't need to do anything other than set that option.
This should be fixed in the latest update.
Dynamic Entity Management Broken, no grids conceal at all, as a result - simulation speed 0.5 at start with 0 online. /admin conceal shows that 216 grids are concealed, but they are not. Going to use previous version.