Closed StellarwhimsRepo closed 8 years ago
update. switching on dynamic conceal causes SESE 1.137.6.415 to crash.
info - test world uses only the newessentials steamworkshop mod.
I have tried re downloading the server but unfortunately this issue persists.
i seem to be catching the log after the server crashes and tries to restart. updated the log above.
might have found a fix ..
confirmed - doing a find replace on any instance of
When the world starts, Essentials tries to reveal any grids that were concealed using the old system. It's crashing now because some stuff is not happening in the game thread when it should be. This will be fixed shortly.
Latest release fixes this.
just more of an FYI and I am trying to narrow down to what exactly is causing it. however deleting the old settings file does make the crash go away.
server logs -
2016-06-04 17:44:51.544 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2016-06-04 17:44:51.545 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2016-06-04 17:44:57.149 - Thread: 5 -> GC Memory: 2,209,830,440 B 2016-06-04 17:44:58.407 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2016-06-04 17:44:58.632 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2016-06-04 17:44:58.813 - Thread: 5 -> Game ready... Press Ctrl+C to exit 2016-06-04 17:47:10.159 - Thread: 5 -> Exiting.. 2016-06-04 17:47:10.161 - Thread: 5 -> MySession::Unload START 2016-06-04 17:47:10.162 - Thread: 5 -> AutoSaveInMinutes: 0 2016-06-04 17:47:10.162 - Thread: 5 -> MySandboxGame.IsDedicated: True 2016-06-04 17:47:10.162 - Thread: 5 -> IsServer: True 2016-06-04 17:47:12.686 - Thread: 5 -> MySunWind.UnloadData - START 2016-06-04 17:47:12.686 - Thread: 5 -> MySunWind.UnloadData - END 2016-06-04 17:47:12.687 - Thread: 5 -> Unloading Procedural World Generator 2016-06-04 17:47:12.704 - Thread: 7 -> External debugger: interrupted. 2016-06-04 17:47:12.706 - Thread: 5 -> Network readers disposed 2016-06-04 17:47:12.909 - Thread: 5 -> Network readers disposed 2016-06-04 17:47:12.909 - Thread: 5 -> Logging off Steam... 2016-06-04 17:47:12.909 - Thread: 5 -> Shutting down server... 2016-06-04 17:47:12.972 - Thread: 5 -> Done 2016-06-04 17:47:12.972 - Thread: 5 -> MyDefinitionManager.PreloadDefinitions() - START 2016-06-04 17:47:12.972 - Thread: 5 -> MyDefinitionManager.PreloadDefinitions() - END 2016-06-04 17:47:13.659 - Thread: 5 -> MySession::Unload END 2016-06-04 17:47:13.659 - Thread: 5 -> MySandboxGame.UnloadData() - START 2016-06-04 17:47:13.659 - Thread: 5 -> MySandboxGame.UnloadData() - END
or -
2016-06-04 18:02:44.308 - Thread: 5 -> Game ready... Press Ctrl+C to exit 2016-06-04 18:02:50.741 - Thread: 30 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at hkpConvexVerticesShape.new(UInt64 ) at Havok.HkConvexVerticesShape.initShape(Vector3[] verts, Int32 count, Boolean shrink, Single convexRadius) at Sandbox.Game.Components.MyUseObjectsComponent.RecreatePhysics() at Sandbox.Game.Components.MyUseObjectsComponent.LoadDetectorsFromModel() at Sandbox.Game.Entities.MyCubeBlock.Init() at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.MyShipController.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.MyCockpit.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity) at Sandbox.ModAPI.MyEntitiesHelper_ModAPI.VRage.ModAPI.IMyEntities.CreateFromObjectBuilder(MyObjectBuilder_EntityBase objectBuilder) at EssentialsPlugin.EntityManagers.EntityManagement.RevealEntityObsolete(KeyValuePair`2 item) at EssentialsPlugin.EntityManagers.EntityManagement.CheckAndRevealEntitiesObsolete() at EssentialsPlugin.EntityManagers.EntityManagement.CheckAndRevealEntities() at EssentialsPlugin.ProcessHandlers.ProcessConceal.Handle() at EssentialsPlugin.Essentials.<>c__DisplayClass223_0.b__0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2016-06-04 18:02:50.742 - Thread: 30 -> Hiding window
2016-06-04 18:02:50.947 - Thread: 30 -> Network readers disposed
2016-06-04 18:02:50.949 - Thread: 30 -> Logging off Steam...
2016-06-04 18:02:50.949 - Thread: 30 -> Shutting down server...
2016-06-04 18:02:50.991 - Thread: 30 -> Done
2016-06-04 18:02:50.992 - Thread: 30 -> Hiding window done
2016-06-04 18:02:50.992 - Thread: 30 -> Showing message
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=