Having tutorials will lower the entry barrier for creators. We can use the modding guides at Age of Kings Heaven as an orientation but they are focussed on working around the limitations of the original game. Our tutorials should be utilizing the possibilities of the OpenAge engine.
Ideas for tutorials:
Creating 3D models with blender (buildings, units, objects)
Animating 3D models
Capturing usable 2D sprites from 3D models
Matching the colour palette of AoE 2
Recording sounds from scratch
Editing sounds, e.g. with Audacity (cutting, normalisation)
Having tutorials will lower the entry barrier for creators. We can use the modding guides at Age of Kings Heaven as an orientation but they are focussed on working around the limitations of the original game. Our tutorials should be utilizing the possibilities of the OpenAge engine.
Ideas for tutorials: