SFTtech / openage-data

Free (as in freedom) media files for openage.
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Naming scheme #16

Open heinezen opened 6 years ago

heinezen commented 6 years ago

We should encourage contributors to use a naming scheme for their files. That way, we can ensure that scripts which make use of the assets work the way they're supposed to and allows us to generate sprites in batches. The naming scheme could also be used for objects in blender.

For example, we could require a human readable scheme for elite skirmisher assets in this way:

Doing this ensures that scripts will always find the right camera and sprites can be saved in a similar predictable format such as <blender-filename>_<camera-angle>.png (e.g. elite_skirmisher_090.png) which can be easily parsed by other scripts.