SFTtech / openage

Free (as in freedom) open source clone of the Age of Empires II engine 🚀
http://openage.dev
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Compiling fails in very last step #152

Closed kopiersperre closed 9 years ago

kopiersperre commented 9 years ago

byte-compiling /home/openage/pkg/openage-git/usr/lib/python3.4/site-packages/openage/testing/tests.py to tests.cpython-34.pyc byte-compiling /home/openage/pkg/openage-git/usr/lib/python3.4/site-packages/openage/testing/main.py to main.cpython-34.pyc running install_egg_info Writing /home/openage/pkg/openage-git/usr/lib/python3.4/site-packages/openage-v0.2.2_511_g207b6a3-py3.4.egg-info -- Installing: /home/openage/pkg/openage-git/usr/bin/openage CMake Error at dist/cmake_install.cmake:44 (file): file INSTALL cannot find "/home/openage/src/openage-build/assets/dist/openage.desktop". Call Stack (most recent call first): cmake_install.cmake:54 (include)

Makefile:66: die Regel für Ziel „install“ scheiterte make[1]: * [install] Fehler 1 Makefile:33: die Regel für Ziel „install“ scheiterte make: * [install] Fehler 2

mic-e commented 9 years ago

Thanks for reporting. Should be fixed now; please confirm.

kopiersperre commented 9 years ago

Fixed.

But how do prevent to reconvert the assets every time I recompile? I've deleted termcolors.docx, but I don't wanna reconvert.

mic-e commented 9 years ago

Asset-converting and compiling is not linked at all. You can (currently) convert your assets without compiling, and compile without converting assets. If you deleted termcolors.docx, uhm, I guess that's your fault. However, I think the docx files are generated first, so just start converting and abort it once it starts converting SLP files.