Closed heinezen closed 7 months ago
Currently, using BlockIndent can reformat other parts of the code to something less readable, e.g.
BlockIndent
void WorldRenderEntity::update(const uint32_t ref_id, const curve::Continuous<coord::phys3> &position, const curve::Segmented<coord::phys_angle_t> &angle, const std::string animation_path, const time::time_t time)
to
This is not really great for readability, so I would switch back to the old style until we or clang-format has a solution for this.
Currently, using
BlockIndent
can reformat other parts of the code to something less readable, e.g.to
This is not really great for readability, so I would switch back to the old style until we or clang-format has a solution for this.