Asset conversion for the HD-edition is broken. This consists of two problems.
About a month ago, the asset structure was changed by whoever maintains HD-edition, all drs archives are now unpacked, strings now live in resources/strings
The other problem is broken code:
http://pastebin.com/CCEQssFq
This can be adressed by changing the listdirs call to a list call on a subdirectory.
To test the second problem without having to take care of the first, one can easily mock an old-style HD-edition installation by removing language*.dll and creating bin/en/en-language.txt from an existing AoE2 installation.
Asset conversion for the HD-edition is broken. This consists of two problems. About a month ago, the asset structure was changed by whoever maintains HD-edition, all
drs
archives are now unpacked, strings now live inresources/strings
The other problem is broken code: http://pastebin.com/CCEQssFq This can be adressed by changing the listdirs call to a list call on a subdirectory.
To test the second problem without having to take care of the first, one can easily mock an old-style HD-edition installation by removing
language*.dll
and creatingbin/en/en-language.txt
from an existing AoE2 installation.