SIGSEGV
FATAL: terminate has been called
current stack
Traceback (most recent call last):
File ?, in _start+0x29 [0x55b771eddca9]
File ?, in __libc_start_main+0xf0 [0x7f6fb8096610]
File ?, in main+0x166 [0x55b771eddc06]
File ?, in Py_Main+0xd5c [0x7f6fb8783aac]
File ?, in PyRun_SimpleFileExFlags+0x113 [0x7f6fb876d923]
File ?, in PyRun_FileExFlags+0x95 [0x7f6fb876c945]
File ?, in ? [0x7f6fb876a7d4]
File ?, in PyEval_EvalCode+0x1b [0x7f6fb874e9eb]
File ?, in PyEval_EvalCodeEx+0x867 [0x7f6fb874e947]
File ?, in PyEval_EvalFrameEx+0x511a [0x7f6fb874bcaa]
File ?, in PyEval_EvalCodeEx+0x867 [0x7f6fb874e947]
File ?, in PyEval_EvalFrameEx+0x7079 [0x7f6fb874dc09]
File ?, in PyEval_EvalFrameEx+0x73e3 [0x7f6fb874df73]
File ?, in ? [0x7f6faf182812]
File ?, in ? [0x7f6faf18248b]
File ?, in openage::run_game(openage::main_arguments const&)+0x745 [0x7f6fb621b756]
File ?, in openage::Engine::run()+0x1f [0x7f6fb61f505d]
File ?, in openage::Engine::loop()+0x44c [0x7f6fb61f4d60]
File ?, in openage::Engine::draw_debug_overlay()+0x6a [0x7f6fb61f48a0]
File ?, in openage::Engine::render_text(openage::coord::window, unsigned long, char const*, ...)+0x1b6 [0x7f6fb61f47a4]
File ?, in openage::renderer::TextRenderer::draw(int, int, std::string const&)+0x49 [0x7f6fb62be7e7]
File ?, in void std::vector<openage::renderer::TextRenderer::text_render_batch_pass, std::allocator<openage::renderer::TextRenderer::text_render_batch_pass> >::emplace_back<int&, int&, std::string const&>(int&, int&, std::string const&)+0x17 [0x7f6fb62bf289]
File ?, in ? [0x7f6fb80a9680]
File ?, in ? [0x7f6fb6247cf9]
File ?, in ? [0x7f6fb41299e1]
File ?, in ? [0x7f6fb4129996]
File ?, in openage::error::terminate_handler()+0xe2 [0x7f6fb6247b7f]
File ?, in openage::error::StackAnalyzer::analyze()+0x77 [0x7f6fb624823d]
standard terminate handler
terminate called without an active exception
fish: “./run.py” terminated by signal SIGABRT (Abort)`
Running Mesa 11.0-git, Arch Linux 64bit, MATE, AMD Radeon HD 7750.
Steps to reproduce:
Launch the game, wait for it to load.
Go to generate_game().
Hit [m] until the resource list appears (Gold, Food etc)
Running Mesa 11.0-git, Arch Linux 64bit, MATE, AMD Radeon HD 7750.
Steps to reproduce: