Closed karaarda closed 8 years ago
All the documentation is in the doc/
folder. For the drs format, there's ./doc/media/drs-files.md
.
The implementation is in openage/convert
, namely drs.py
, slp.py
and more.
We already implemented all of this, so I can really encourage you not to duplicate the work and instead help us work on parts that do not exist yet. We do all that stuff as amateur hobby work as well.
If you still got problems, feel free to reopen.
Thanks for answering, I have stuff to do before starting the project, I can start helping in summer. I will make you know when I am able to help.
Do you extract all slp files into png's before using them are do you get them from .drs files at runtime? Sorry if it is a silly question because I have trouble with reading code on phone. Thanks
@TheJJ I am not able to reopen :/
We extract all files into pngs before using them. And I suggest using a real computer for working with the code :wink:...
@TheJJ thanks for the suggestion but this is why I can't help before summer :/ my computer is broken and I am preparing for university so I can't buy a new one. One last question comes: How do you colorize png's for different players? Do you use shaders or do you create one png per one color?
We're using shaders to replace the player color on the fly, so we don't duplicate the images for each player color.
If you wanna have a more interactive chat, feel free to join our irc on freenode.net
channel #sfttech
.
@TheJJ I will visit your channel next week when I find time 👍 thanks for the invitation.
Hi, I am working on cloning age of Empires too but mine is just an amateur hobby work. I couldn't find a way to open .drs files and handle them. How do you do this? I couldn't find that part of code. Thanks