SFTtech / openage

Free (as in freedom) open source clone of the Age of Empires II engine 🚀
http://openage.dev
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Building destruction physics #650

Open TheJJ opened 7 years ago

TheJJ commented 7 years ago

castle destruction

Our buildings should be fully destructible. Yes, it requires 3D models and advanced physics simulation. Would be totally awesome though.

timo-42 commented 7 years ago

This is should get the Label "openage 2.0". It is too complex for 1.0

elnabo commented 7 years ago

Wouldn't this break some kind of copyrights as we would need to provide assets from AoE2 ?

coffenbacher commented 7 years ago

I'm not sure re: copyright but the assets wouldn't be from AoE2, they'd have to be custom built (like the ones in the gif). If there's an issue with them looking exactly the same but 3d they could be made to look different.

castilma commented 7 years ago

Is that made in Blender? How long did that take you?

coffenbacher commented 7 years ago

It's from /u/shankwanger on Reddit and he has some details on it there and elsewhere in his post history:

https://www.reddit.com/r/aoe2/comments/4lfmci/is_this_the_future/?st=iuswc1t6&sh=6da8b7a8

VelorumS commented 7 years ago

He has also given sources for that.

teaalltr commented 7 years ago

Here the sources: https://www.reddit.com/r/Simulated/comments/4lfjqb/the_first_thing_you_think_of_when_you_hear_the/

Kaligule commented 7 years ago

It would change the gameplay if the buildings would stand for a while after being destroyed. It would be awesome, though.