Open TheJJ opened 7 years ago
The UI scale is based around the font. Currently, the font is taken from the OS. So, if player can see the text on the desktop - then the scale of the game UI would be hopefully fine too.
A font size slider won't hurt ingame. That's also the beginning of the "settings" subsystem (or we have something like that already?).
We have the cvar stuff, which is the base for the settings I'd say. But yes, that would be a good start to have some settings UI and also store the updated font factor then.
Our Qt-GUI should easily be scalable by some slider to be big on high-DPI displays as well.
As the system supports arbitrary resolutions, it should also be zoomable to have the size the user desires.