Open TheJJ opened 7 years ago
How are we planning to add the assets to nyan? There are 2 options:
Maybe a combination of both: have a sane asset structure with no redundancy, which is then used from the nyan files
@detrumi yes, creating a new structure is probably the best way.
To combine nyan
with the engine I think the following is the best approach:
nyan
-objects as part of the openage-repo, which the engine uses as basisconvert
system spit out a asset pack which uses the engine API from bullet 0The nyan-API can then grow incrementally, and the converter can make use of that to create "more advanced" asset packs.
This may be the only way to perform the transition without long wait times that stall development as it has happened the last year or so.
My master's thesis ~is~ was about implementing and designing nyan (#28).
~Assuming it is finished,~ It's finished and openage needs a huge overhaul to integrate it. The integration must be done step by step to constantly see progress and keep motivation up.