Closed franciscod closed 9 years ago
I can reproduce the stutter. Again excellently illustrated description. :)
Demo with the only two creation sounds that I can reproduce: http://fd1.com.ar/stutter.ogg
The "silence" blocks are clearly visible on both sounds and both "normal" and stuttering versions. Notice that the "normal" ones still have blank spaces but they are mostly unnoticeable by me
I can reproduce the stuttering sound, but I am wondering that the in-memory sound is not working at all. I try to fix it.
In-memory sounds should work again.
yay! in memory working alright! thanks @fr3akout :smile:
Just a short addition: Dynamic audio loading is fixed by https://github.com/SFTtech/openage/commit/53f34f8248cb9d689de7d3f937a2eccec8566179
nice! thanks! :D
What I Do And What I Get:
I'd like to test the in_memory sound instead of the dynamic... but just changing this
to this:
on game_main.cpp:205 doesn't work at all (no sound).
Can anyone reproduce? :sound: :loud_sound: