Adaptation of shaders to Single Pass Instanced Rendering required by Unity 2020 XR Plugin Management. This enables stereo rendering for point clouds in XR applications. See: https://docs.unity3d.com/Manual/SinglePassInstancing.html.
Beside shaders small modifications in scripts were necessary to enable GPU instancing of dynamically created materials.
Adaptation of shaders to Single Pass Instanced Rendering required by Unity 2020 XR Plugin Management. This enables stereo rendering for point clouds in XR applications. See: https://docs.unity3d.com/Manual/SinglePassInstancing.html.
Beside shaders small modifications in scripts were necessary to enable GPU instancing of dynamically created materials.
Only tested with Unity 2020.3.