Closed GoogleCodeExporter closed 9 years ago
Original comment by chuanhsing
on 26 Dec 2009 at 1:23
It seems that, when animated, Helmets and shoulders aren't being carried with
the
model's deformations when it's exported to ms3d, not being exported at all to
the
other formats.
Original comment by sephirot...@gmail.com
on 3 Jan 2010 at 12:05
It seems that export options need a major revise and is still not working well:
observation and test with different programs like milkshake, viscam view and
vivaty
studio revealed:
partially textures are missing and/or not correctly attached to the object.
sometimes objects like shoulders/weapons/offhands are missing.
quality of details: exported mesh/triangles are significantly reduced in number.
For me and probably many others, a working export function, which allows a 1:1
export
(all attached objects,textures) as 3DS in highest possible resolution/mesh
would be
highly appreciated.
Many thx for your effort and keep this program alive. It is great!
Original comment by mario.hu...@googlemail.com
on 19 Mar 2010 at 10:43
We are aware of the deficiencies in the export functions and we're working on
fixing
this.
Currently, I'm working on updating the Lightwave exporter (which is our most
advanced
exporter ATM) to export a 1:1 model. Once I have finished updating it, I'm
planning
to move on to the other exporters, including writing a new Collada exporter,
which
should satisfy 99% of all exporting needs.
Original comment by sephirot...@gmail.com
on 19 Mar 2010 at 8:59
[deleted comment]
Issue can be followed here now : http://apoklipse.org:8080/browse/WMV-8
I will notify for URL change
Original comment by jeromn...@gmail.com
on 2 Oct 2011 at 2:57
Original issue reported on code.google.com by
mario.hu...@googlemail.com
on 22 Dec 2009 at 3:57